setPilotCameraDirection: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +" to " ")
m (Text replacement - " \| ?\[\[([a-zA-Z0-9]+)\]\] *\|x1=" to " |r1= $1 |x1=")
Line 15: Line 15:
|p1= object: [[Object]]
|p1= object: [[Object]]
|p2= Vector3D: [[Array]] - [x,y,z] - format [[Vector3D]] relative to the model centre (In a similar fashion to [[PositionRelative]])
|p2= Vector3D: [[Array]] - [x,y,z] - format [[Vector3D]] relative to the model centre (In a similar fashion to [[PositionRelative]])
| [[Nothing]]
|r1= [[Nothing]]
 
|x1= <code>[[vehicle]] [[player]] '''setPilotCameraDirection''' [0,1,0] //re-centers the camera</code>
|x1= <code>[[vehicle]] [[player]] '''setPilotCameraDirection''' [0,1,0] //re-centers the camera</code>
|seealso= [[hasPilotCamera]], [[getPilotCameraPosition]], [[getPilotCameraDirection]], [[getPilotCameraRotation]], [[getPilotCameraTarget]], [[setPilotCameraRotation]], [[setPilotCameraTarget]]
|seealso= [[hasPilotCamera]], [[getPilotCameraPosition]], [[getPilotCameraDirection]], [[getPilotCameraRotation]], [[getPilotCameraTarget]], [[setPilotCameraRotation]], [[setPilotCameraTarget]]

Revision as of 10:27, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Pilot Camera

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
Vector3D: Array - [x,y,z] - format Vector3D relative to the model centre (In a similar fashion to PositionRelative)
Return Value:
Nothing

Examples

Example 1:
vehicle player setPilotCameraDirection [0,1,0] //re-centers the camera

Additional Information

See also:
hasPilotCameragetPilotCameraPositiongetPilotCameraDirectiongetPilotCameraRotationgetPilotCameraTargetsetPilotCameraRotationsetPilotCameraTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note