worldToModelVisual: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
||
Line 16: | Line 16: | ||
|p2= worldPosition: [[Array]] - format [[PositionAGL]] or [[Position2D]] | |p2= worldPosition: [[Array]] - format [[PositionAGL]] or [[Position2D]] | ||
| [[Array]] - [[PositionRelative]] | |r1= [[Array]] - [[PositionRelative]] | ||
|x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];</code> | |x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];</code> |
Revision as of 10:29, 11 June 2021
Description
- Description:
- Description needed
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- worldPosition: Array - format PositionAGL or Position2D
- Return Value:
- Array - PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
- Example 2:
_relPos = player worldToModelVisual position car;
- Example 3:
_relPos = car worldToModelVisual [12000, 5000];
- Example 4:
_relPos = unit worldToModelVisual position tank;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note