fadeRadio: Difference between revisions

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|descr= Changes the radio volume smoothly within the given time. {{Feature|Informative|The player's in-game setting is not changed by this command: {{ic|Final Volume {{=}} Client Setting * Scripted Volume}}.}}
|descr= Changes the radio volume smoothly within the given time. {{Feature|Informative|The player's in-game setting is not changed by this command: {{ic|Final Volume {{=}} Client Setting * Scripted Volume}}.}}


|s1= time '''fadeRadio''' volume
|s1= time [[fadeRadio]]  volume


|p1= time: [[Number]] - Fade interval in seconds
|p1= time: [[Number]] - Fade interval in seconds

Revision as of 16:42, 12 June 2021

Hover & click on the images for description

Description

Description:
Changes the radio volume smoothly within the given time.
The player's in-game setting is not changed by this command: Final Volume = Client Setting * Scripted Volume.
Groups:
Sounds

Syntax

Syntax:
time fadeRadio volume
Parameters:
time: Number - Fade interval in seconds
volume: Number - Radio volume range 0 to 2
Return Value:
Nothing

Examples

Example 1:
5 fadeRadio 0.1;

Additional Information

See also:
fadeSoundfadeMusicfadeSpeechfadeEnvironmentenvironmentVolumeradioVolumesoundVolumemusicVolume

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2008 - 17:17 (EST)
beta
Does not affect VON
Posted on September 13, 2016 - 15:52 (UTC)
Fusselwurm
Also influences audibility of the missile warning in helicopters.