addWeaponItem: Difference between revisions

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|r1= [[Nothing]]
|r1= [[Nothing]]


|s2= unit '''addWeaponItem''' [weaponName, [itemName, ammoCount, muzzleName], instant]
|s2= unit [[addWeaponItem]]  [weaponName, [itemName, ammoCount, muzzleName], instant]


|p21= unit: [[Object]]
|p21= unit: [[Object]]

Revision as of 16:43, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
[weaponName, itemName, instant]: Array
weaponName: String - name of the weapon to add magazine to
itemName: String - class name of the item to add (if magazine, muzzle will be autodetected)
instant (Optional): Boolean - true to skip animation. Default: false
Return Value:
Nothing

Alternative Syntax

Syntax:
unit addWeaponItem [weaponName, [itemName, ammoCount, muzzleName], instant]
Parameters:
unit: Object
[weaponName, [magazineName, ammoCount, muzzleName], instant]: Array
weaponName: String - name of the weapon to add magazine to
[itemName, ammoCount, muzzleName]: Array
itemName: String - class name of the item to add (if magazine, muzzle will be autodetected unless specified)
ammoCount (Optional): Number - optional amount of ammo in magazine
muzzleName (Optional): String - optional target muzzle to add magazine to
instant (Optional): Boolean - true to skip animation. Default: false
Return Value:
Nothing

Examples

Example 1:
player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];
Example 2:
player addWeaponItem ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];
Example 3:
player addWeaponItem ["Laserdesignator", "Laserbatteries"];

Additional Information

See also:
addPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemaddBinocularItemweaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItemsbinocularItemsremovePrimaryWeaponItemremoveSecondaryWeaponItemremoveHandgunItemremoveBinocularItem

Notes

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