addWeaponPool: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ") |
||
Line 26: | Line 26: | ||
|descr= Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only. | |descr= Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only. | ||
|s1= | |s1= [[addWeaponPool]] [weaponName, count] | ||
|p1= weaponName: [[String]] - Weapon name. See the topic [[:Category:Weapons]] for reference about possible values. | |p1= weaponName: [[String]] - Weapon name. See the topic [[:Category:Weapons]] for reference about possible values. |
Revision as of 16:43, 12 June 2021
Description
- Description:
- Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only.
- Groups:
- Weapon Pool
Syntax
- Syntax:
- addWeaponPool [weaponName, count]
- Parameters:
- weaponName: String - Weapon name. See the topic Category:Weapons for reference about possible values.
- count: Number - Number of weapons to add
- Return Value:
- Nothing
Examples
- Example 1:
addWeaponPool ["M16",5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapon Pool