addCuratorEditingArea: Difference between revisions

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m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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| Adds or changes curator edit area (depends on if ID is already used).
| Adds or changes curator edit area (depends on if ID is already used).


| curatorObj '''addCuratorEditingArea''' [editAreaID,position,radius]
|s1=  curatorObj '''addCuratorEditingArea''' [editAreaID,position,radius]
 
|p1= [editAreaID,position,radius]: [[Array]]
|p1= [editAreaID,position,radius]: [[Array]]
|p2= curatorObj: [[Object]] - Curator module.
|p2= curatorObj: [[Object]] - Curator module.

Revision as of 23:16, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditingArea [editAreaID,position,radius]
Parameters:
[editAreaID,position,radius]: Array
curatorObj: Object - Curator module.
editAreaID: Number
position: Position
radius: Number
Return Value:
Nothing

Examples

Example 1:
myCurator addCuratorEditingArea [4, position player, 1000];

Additional Information

See also:
Arma 3: CuratorremoveCuratorEditingArearemoveAllCuratorEditingAreascuratorEditingArea

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note