setSystemOfUnits: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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{{Feature|important|This command is buggy: any value other than 0 (metric) will display both units at the same time.}} | {{Feature|important|This command is buggy: any value other than 0 (metric) will display both units at the same time.}} | ||
| [[setSystemOfUnits]] value | |s1= [[setSystemOfUnits]] value | ||
|p1= value: [[Number]] - possible values are:<br><!-- <br> instead of * list because of a Return value title display bug --> | |p1= value: [[Number]] - possible values are:<br><!-- <br> instead of * list because of a Return value title display bug --> |
Revision as of 23:27, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- SystemBroken Commands
Syntax
- Syntax:
- setSystemOfUnits value
- Parameters:
- value: Number - possible values are:
0 - metric
1 - mixed
2 - imperial - Return Value:
- Nothing
Examples
- Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note