diag frameNo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory *\| *arma2 *\| *(New )?Scripting Commands\}\}" to "")
m (Text replacement - "</dd> </dl>" to "</dd> </dl>")
Line 39: Line 39:
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.
</dd>
</dd>
</dl>
</dl>

Revision as of 16:08, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
DiagnosticPerformance Profiling

Syntax

Syntax:
Syntax needed
Return Value:
Number

Examples

Example 1:
_currFrameNo = diag_frameNo;

Additional Information

See also:
diag_fpsdiag_fpsMindiag_logdiag_tickTimediag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 19, 2014 - 23:51 (UTC)
DreadedEntity
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.