BIS fnc respawnGroup: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " | [[" to " |seealso= [[") |
Lou Montana (talk | contribs) m (Text replacement - " |EXECUTION= " to " ") |
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[_oldUnit, _newUnit] [[spawn]] [[BIS_fnc_respawnGroup]];</code> | [_oldUnit, _newUnit] [[spawn]] [[BIS_fnc_respawnGroup]];</code> | ||
|exec= spawn | |exec= spawn | ||
|seealso= [[BIS fnc respawnMenuInventory]] [[BIS fnc respawnMenuPosition]] [[BIS fnc respawnMenuSpectator]] | |seealso= [[BIS fnc respawnMenuInventory]] [[BIS fnc respawnMenuPosition]] [[BIS fnc respawnMenuSpectator]] | ||
[[BIS fnc respawnSeagull]] [[BIS fnc respawnSide]] [[BIS fnc respawnSpectator]] [[BIS fnc respawnWave]] | [[BIS fnc respawnSeagull]] [[BIS fnc respawnSide]] [[BIS fnc respawnSpectator]] [[BIS fnc respawnWave]] | ||
}} | }} |
Revision as of 23:36, 13 June 2021
Description
- Description:
- Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
- Execution:
- spawn
- Groups:
- Respawn
Syntax
- Syntax:
- [oldUnit, newUnit] call BIS_fnc_respawnGroup
- Parameters:
- oldUnit: Object
- newUnit: Object
- Return Value:
- Nothing
Examples
- Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;
Additional Information
- See also:
- BIS fnc respawnMenuInventory BIS fnc respawnMenuPosition BIS fnc respawnMenuSpectator BIS fnc respawnSeagull BIS fnc respawnSide BIS fnc respawnSpectator BIS fnc respawnWave
Notes
-
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