TeRp/Sandbox – User
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[[Category:Sandbox]] | [[Category:Sandbox]] | ||
'''[[ArmaTokenNames|ArmA]]''' | |||
==audibleFire== | |||
[[TokenNameValueTypes|Float]] | |||
==airLock== | |||
[[TokenNameValueTypes|Boolean]]<br> | |||
'''Description:''' Declares if ammo can lock on air targets. | |||
airLock=1; | |||
==cartridge== | |||
[[TokenNameValueTypes|String]]<br> | |||
'''Description:''' Declares the path to the cartridge model, which may be ejected on each shot. | |||
cartridge="FxCartridge"; | |||
==cost== | |||
[[TokenNameValueTypes|Float]]<br> | |||
'''Description:''' ? | |||
cost=1; | |||
==CraterEffects== | |||
[[TokenNameValueTypes|String]]<br> | |||
'''Description:''' Declares which crater effect to spawn on hit on ground. | |||
CraterEffects="ExploAmmoCrater"; | |||
==deflecting== | |||
'''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Integer]]<br> | |||
'''Description:''' Declares if ammo is deflecting. | |||
deflecting=10; | |||
==explosionEffects== | |||
[[TokenNameValueTypes|String]]<br> | |||
'''Description:''' Declares which explosion effect to spawn on hit. | |||
explosionEffects="ExploAmmoExplosion"; | |||
==explosionTime== | |||
[[TokenNameValueTypes|Integer]]<br> | |||
'''Description:''' Declares after how many seconds ammo will explode (e.g. used on timed hand grenades). | |||
explosionTime=5; | |||
==explosive== | |||
[[TokenNameValueTypes|Boolean]]<br> | |||
'''Description:''' Declares if ammo is explosive. | |||
explosive=0; | |||
==hit== | |||
[[TokenNameValueTypes|Float]]<br> | |||
'''Description:''' Damage on hit. | |||
hit=8; | |||
==indirectHit== | |||
[[TokenNameValueTypes|Float]]<br> | |||
'''Description:''' Damage in indirectHitRange. | |||
indirectHit=8; | |||
==indirectHitRange== | |||
[[TokenNameValueTypes|Float]]<br> | |||
'''Description:''' Radius in metres where indirectHit damage is caused. | |||
indirectHit=8; | |||
==irLock== | |||
[[TokenNameValueTypes|Boolean]]<br> | |||
'''Description:''' Declares if ammo can lock on IR-targets. | |||
irLock=0; | |||
==lightColor[]== | |||
[[TokenNameValueTypes|Array]]<br> | |||
''Description:'' Declares color of light (e.g. on flares). | |||
lightColor[]={1,1,1,0}; | |||
==maneuvrability== | |||
[[TokenNameValueTypes|Float]]<br> | |||
'''Description:''' Declares maneuvrability of ammo (?). | |||
manueuvrability=30; | |||
==manualControl== | |||
[[TokenNameValueTypes|Boolean]]<br> | |||
'''Description:''' Declares if ammo can be controlled by the player during flight (?). | |||
manualControl=0; | |||
==maxControlRange== | |||
[[TokenNameValueTypes|Integer]]<br> | |||
'''Description:''' Declares in which disctance to player ammo can be controlled during flight (?). | |||
maxControlRange=5000; | |||
==maxSpeed== | |||
[[TokenNameValueTypes|Integer]]<br> | |||
'''Description:''' Declares the maximum speed (m/s). | |||
maxSpeed=241; | |||
==model== | |||
[[TokenNameValueTypes|String]]<br> | |||
'''Description:''' Declares path to model. | |||
model="/ca/weapons/bullet" | |||
==proxyShape== | |||
[[TokenNameValueTypes|String]]<br> | |||
'''Description:''' Declares the model of this weapon used in proxies on vehicles. | |||
proxyShape="\ca\air\sidewinder_proxy"; | |||
==simulation== | |||
[[TokenNameValueTypes|String]]<br> | |||
'''Description:''' Declares simulation type. <br> | |||
'''Possible values:''' "shotBullet", "shotShell", "shotSmoke", "shotTimeBomb", "shotMine", "shotIlluminating", "shotPipeBomb", "laserDesignate", "shotRocket", "shotMissile" | |||
model="/ca/weapons/bullet" | |||
==simulationStep== | |||
[[TokenNameValueTypes|Float]]<br> | |||
'''Description:''' Declares path to model. | |||
model="/ca/weapons/bullet" | |||
==sound...== | |||
===...Hit=== | |||
===...Fly=== | |||
==supersonicCrackNear== | |||
==supersonicCrackFar== | |||
==thrust== | |||
[[TokenNameValueTypes|Float]]<br> | |||
'''Description:''' | |||
thrust=2000; | |||
==thrustTime== | |||
[[TokenNameValueTypes|Float]]<br> | |||
'''Description:''' | |||
thrustTime=0.200000; | |||
==timeToLive== | |||
[[TokenNameValueTypes|Integer]]<br> | |||
'''Description:''' ? | |||
timeToLive=4; | |||
==tracerColor[]== | |||
[[TokenNameValueTypes|Array]] | |||
'''Description:''' Declares tracer color, format is {Red,Yellow,Green,Transparency}. | |||
tracerColor[]={1.00,0.00,0.00,0.40}; | |||
==tracerColorR[]== | |||
[[TokenNameValueTypes|Array]] | |||
tracerColorR[]={1.00,0.00,0.00,0.40}; | |||
==trackLead== | |||
[[TokenNameValueTypes|Float]]<br> | |||
'''Description:''' ? | |||
trackLead=0; | |||
==trackOversteer== | |||
[[TokenNameValueTypes|Float]]<br> | |||
'''Description:''' ? | |||
trackOversteer=5.000000; | |||
==typicalSpeed== | |||
'''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Integer]]<br> | |||
'''Description:''' ? | |||
==visibleFire== | |||
[[TokenNameValueTypes|Float]]<br> | |||
'''Description:''' ? | |||
==visibleFireTime== | |||
[[TokenNameValueTypes|Integer]]<br> | |||
'''Description:''' ? |
Revision as of 23:14, 5 January 2007
audibleFire
airLock
Boolean
Description: Declares if ammo can lock on air targets.
airLock=1;
cartridge
String
Description: Declares the path to the cartridge model, which may be ejected on each shot.
cartridge="FxCartridge";
cost
Float
Description: ?
cost=1;
CraterEffects
String
Description: Declares which crater effect to spawn on hit on ground.
CraterEffects="ExploAmmoCrater";
deflecting
ArmA Integer
Description: Declares if ammo is deflecting.
deflecting=10;
explosionEffects
String
Description: Declares which explosion effect to spawn on hit.
explosionEffects="ExploAmmoExplosion";
explosionTime
Integer
Description: Declares after how many seconds ammo will explode (e.g. used on timed hand grenades).
explosionTime=5;
explosive
Boolean
Description: Declares if ammo is explosive.
explosive=0;
hit
Float
Description: Damage on hit.
hit=8;
indirectHit
Float
Description: Damage in indirectHitRange.
indirectHit=8;
indirectHitRange
Float
Description: Radius in metres where indirectHit damage is caused.
indirectHit=8;
irLock
Boolean
Description: Declares if ammo can lock on IR-targets.
irLock=0;
lightColor[]
Array
Description: Declares color of light (e.g. on flares).
lightColor[]={1,1,1,0};
maneuvrability
Float
Description: Declares maneuvrability of ammo (?).
manueuvrability=30;
manualControl
Boolean
Description: Declares if ammo can be controlled by the player during flight (?).
manualControl=0;
maxControlRange
Integer
Description: Declares in which disctance to player ammo can be controlled during flight (?).
maxControlRange=5000;
maxSpeed
Integer
Description: Declares the maximum speed (m/s).
maxSpeed=241;
model
String
Description: Declares path to model.
model="/ca/weapons/bullet"
proxyShape
String
Description: Declares the model of this weapon used in proxies on vehicles.
proxyShape="\ca\air\sidewinder_proxy";
simulation
String
Description: Declares simulation type.
Possible values: "shotBullet", "shotShell", "shotSmoke", "shotTimeBomb", "shotMine", "shotIlluminating", "shotPipeBomb", "laserDesignate", "shotRocket", "shotMissile"
model="/ca/weapons/bullet"
simulationStep
Float
Description: Declares path to model.
model="/ca/weapons/bullet"
sound...
...Hit
...Fly
supersonicCrackNear
supersonicCrackFar
thrust
Float
Description:
thrust=2000;
thrustTime
Float
Description:
thrustTime=0.200000;
timeToLive
Integer
Description: ?
timeToLive=4;
tracerColor[]
Array Description: Declares tracer color, format is {Red,Yellow,Green,Transparency}.
tracerColor[]={1.00,0.00,0.00,0.40};
tracerColorR[]
tracerColorR[]={1.00,0.00,0.00,0.40};
trackLead
Float
Description: ?
trackLead=0;
trackOversteer
Float
Description: ?
trackOversteer=5.000000;
typicalSpeed
visibleFire
Float
Description: ?
visibleFireTime
Integer
Description: ?