TeRp/Sandbox – User

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(started working on cfgAmmo reference.)
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[[Category:Sandbox]]
[[Category:Sandbox]]
'''[[ArmaTokenNames|ArmA]]'''
==audibleFire==
[[TokenNameValueTypes|Float]]
==airLock==
[[TokenNameValueTypes|Boolean]]<br>
'''Description:''' Declares if ammo can lock on air targets.
airLock=1;
==cartridge==
[[TokenNameValueTypes|String]]<br>
'''Description:''' Declares the path to the cartridge model, which may be ejected on each shot.
cartridge="FxCartridge";
==cost==
[[TokenNameValueTypes|Float]]<br>
'''Description:''' ?
cost=1;
==CraterEffects==
[[TokenNameValueTypes|String]]<br>
'''Description:''' Declares which crater effect to spawn on hit on ground.
CraterEffects="ExploAmmoCrater";
==deflecting==
'''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Integer]]<br>
'''Description:''' Declares if ammo is deflecting.
deflecting=10;
==explosionEffects==
[[TokenNameValueTypes|String]]<br>
'''Description:''' Declares which explosion effect to spawn on hit.
explosionEffects="ExploAmmoExplosion";
==explosionTime==
[[TokenNameValueTypes|Integer]]<br>
'''Description:''' Declares after how many seconds ammo will explode (e.g. used on timed hand grenades).
explosionTime=5;
==explosive==
[[TokenNameValueTypes|Boolean]]<br>
'''Description:''' Declares if ammo is explosive.
explosive=0;
==hit==
[[TokenNameValueTypes|Float]]<br>
'''Description:''' Damage on hit.
hit=8;
==indirectHit==
[[TokenNameValueTypes|Float]]<br>
'''Description:''' Damage in indirectHitRange.
indirectHit=8;
==indirectHitRange==
[[TokenNameValueTypes|Float]]<br>
'''Description:''' Radius in metres where indirectHit damage is caused.
indirectHit=8;
==irLock==
[[TokenNameValueTypes|Boolean]]<br>
'''Description:''' Declares if ammo can lock on IR-targets.
irLock=0;
==lightColor[]==
[[TokenNameValueTypes|Array]]<br>
''Description:'' Declares color of light (e.g. on flares).
lightColor[]={1,1,1,0};
==maneuvrability==
[[TokenNameValueTypes|Float]]<br>
'''Description:''' Declares maneuvrability of ammo (?).
manueuvrability=30;
==manualControl==
[[TokenNameValueTypes|Boolean]]<br>
'''Description:''' Declares if ammo can be controlled by the player during flight (?).
manualControl=0;
==maxControlRange==
[[TokenNameValueTypes|Integer]]<br>
'''Description:''' Declares in which disctance to player ammo can be controlled during flight (?).
maxControlRange=5000;
==maxSpeed==
[[TokenNameValueTypes|Integer]]<br>
'''Description:''' Declares the maximum speed (m/s).
maxSpeed=241;
==model==
[[TokenNameValueTypes|String]]<br>
'''Description:''' Declares path to model.
model="/ca/weapons/bullet"
==proxyShape==
[[TokenNameValueTypes|String]]<br>
'''Description:''' Declares the model of this weapon used in proxies on vehicles.
proxyShape="\ca\air\sidewinder_proxy";
==simulation==
[[TokenNameValueTypes|String]]<br>
'''Description:''' Declares simulation type. <br>
'''Possible values:''' "shotBullet", "shotShell", "shotSmoke", "shotTimeBomb", "shotMine", "shotIlluminating", "shotPipeBomb", "laserDesignate", "shotRocket", "shotMissile"
model="/ca/weapons/bullet"
==simulationStep==
[[TokenNameValueTypes|Float]]<br>
'''Description:''' Declares path to model.
model="/ca/weapons/bullet"
==sound...==
===...Hit===
===...Fly===
==supersonicCrackNear==
==supersonicCrackFar==
==thrust==
[[TokenNameValueTypes|Float]]<br>
'''Description:'''
thrust=2000;
==thrustTime==
[[TokenNameValueTypes|Float]]<br>
'''Description:'''
thrustTime=0.200000;
==timeToLive==
[[TokenNameValueTypes|Integer]]<br>
'''Description:''' ?
timeToLive=4;
==tracerColor[]==
[[TokenNameValueTypes|Array]]
'''Description:''' Declares tracer color, format is {Red,Yellow,Green,Transparency}.
tracerColor[]={1.00,0.00,0.00,0.40};
==tracerColorR[]==
[[TokenNameValueTypes|Array]]
tracerColorR[]={1.00,0.00,0.00,0.40};
==trackLead==
[[TokenNameValueTypes|Float]]<br>
'''Description:''' ?
trackLead=0;
==trackOversteer==
[[TokenNameValueTypes|Float]]<br>
'''Description:''' ?
trackOversteer=5.000000;
==typicalSpeed==
'''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Integer]]<br>
'''Description:''' ?
==visibleFire==
[[TokenNameValueTypes|Float]]<br>
'''Description:''' ?
==visibleFireTime==
[[TokenNameValueTypes|Integer]]<br>
'''Description:''' ?

Revision as of 23:14, 5 January 2007


ArmA

audibleFire

Float

airLock

Boolean
Description: Declares if ammo can lock on air targets.

airLock=1;

cartridge

String
Description: Declares the path to the cartridge model, which may be ejected on each shot.

cartridge="FxCartridge";

cost

Float
Description: ?

cost=1;

CraterEffects

String
Description: Declares which crater effect to spawn on hit on ground.

CraterEffects="ExploAmmoCrater";

deflecting

ArmA Integer
Description: Declares if ammo is deflecting.

deflecting=10;

explosionEffects

String
Description: Declares which explosion effect to spawn on hit.

explosionEffects="ExploAmmoExplosion";

explosionTime

Integer
Description: Declares after how many seconds ammo will explode (e.g. used on timed hand grenades).

explosionTime=5;


explosive

Boolean
Description: Declares if ammo is explosive.

explosive=0;

hit

Float
Description: Damage on hit.

hit=8;

indirectHit

Float
Description: Damage in indirectHitRange.

indirectHit=8;

indirectHitRange

Float
Description: Radius in metres where indirectHit damage is caused.

indirectHit=8;

irLock

Boolean
Description: Declares if ammo can lock on IR-targets.

irLock=0;

lightColor[]

Array
Description: Declares color of light (e.g. on flares).

lightColor[]={1,1,1,0};

maneuvrability

Float
Description: Declares maneuvrability of ammo (?).

manueuvrability=30;

manualControl

Boolean
Description: Declares if ammo can be controlled by the player during flight (?).

manualControl=0;

maxControlRange

Integer
Description: Declares in which disctance to player ammo can be controlled during flight (?).

maxControlRange=5000;

maxSpeed

Integer
Description: Declares the maximum speed (m/s).

maxSpeed=241;

model

String
Description: Declares path to model.

model="/ca/weapons/bullet"

proxyShape

String
Description: Declares the model of this weapon used in proxies on vehicles.

proxyShape="\ca\air\sidewinder_proxy";

simulation

String
Description: Declares simulation type.
Possible values: "shotBullet", "shotShell", "shotSmoke", "shotTimeBomb", "shotMine", "shotIlluminating", "shotPipeBomb", "laserDesignate", "shotRocket", "shotMissile"

model="/ca/weapons/bullet"

simulationStep

Float
Description: Declares path to model.

model="/ca/weapons/bullet"

sound...

...Hit

...Fly

supersonicCrackNear

supersonicCrackFar

thrust

Float
Description:

thrust=2000;

thrustTime

Float
Description:

thrustTime=0.200000;

timeToLive

Integer
Description: ?

timeToLive=4;

tracerColor[]

Array Description: Declares tracer color, format is {Red,Yellow,Green,Transparency}.

tracerColor[]={1.00,0.00,0.00,0.40};

tracerColorR[]

Array

tracerColorR[]={1.00,0.00,0.00,0.40};

trackLead

Float
Description: ?

trackLead=0;

trackOversteer

Float
Description: ?

trackOversteer=5.000000;

typicalSpeed

ArmA Integer
Description: ?

visibleFire

Float
Description: ?

visibleFireTime

Integer
Description: ?