diag resetShapes: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 10: | Line 10: | ||
|descr= Reload models on-the-fly without the need of restarting the game. Changes applied by '''diag_resetShapes''' are applied to all new entities so restart of mission is not necessarily required - spawning vehicle again or changing back forth weapon should usually do the trick. It works only with "-FilePatching" in combination with local data. Command will reload '''only''' models present in local data. | |descr= Reload models on-the-fly without the need of restarting the game. Changes applied by '''diag_resetShapes''' are applied to all new entities so restart of mission is not necessarily required - spawning vehicle again or changing back forth weapon should usually do the trick. It works only with "-FilePatching" in combination with local data. Command will reload '''only''' models present in local data. | ||
{{Feature|informative|Limitation - CfgSkeletons (inside model.cfg) cannot be reloaded.}} | |||
Limitation - | |||
|s1= [[diag_resetShapes]] | |s1= [[diag_resetShapes]] | ||
Line 19: | Line 17: | ||
|x1= <code>[[diag_resetShapes]]</code> | |x1= <code>[[diag_resetShapes]]</code> | ||
|seealso= | |||
}} | }} |
Revision as of 12:33, 14 June 2021
Description
- Description:
- Reload models on-the-fly without the need of restarting the game. Changes applied by diag_resetShapes are applied to all new entities so restart of mission is not necessarily required - spawning vehicle again or changing back forth weapon should usually do the trick. It works only with "-FilePatching" in combination with local data. Command will reload only models present in local data.
- Groups:
- Diagnostic
Syntax
- Syntax:
- diag_resetShapes
- Return Value:
- Nothing
Examples
- Example 1:
diag_resetShapes
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note