BIS fnc shakeCuratorCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|gr1= Curator | |gr1= Curator | ||
|descr= | |descr= Shake curator camera. | ||
|s1= [strength,duration,area] spawn [[BIS_fnc_shakeCuratorCamera]] | |s1= [strength,duration,area] spawn [[BIS_fnc_shakeCuratorCamera]] |
Revision as of 22:04, 19 June 2021
Description
Syntax
- Syntax:
- [strength,duration,area] spawn BIS_fnc_shakeCuratorCamera
- Parameters:
- strength: Number - (Optional, default 0.01) Shaking strength
- duration: Number - (Optional, default 0.7) Duration in seconds
- area: Array - (Optional, default []) Shake only when camera is in given distance from center. In format:
0: Position - Center
1: Number - Radius - Return Value:
- Boolean
Examples
- Example 1:
[] spawn BIS_fnc_shakeCuratorCamera;
- Example 2:
[ 0.1, 5, [BIS_explosion_center,500] ] spawn BIS_fnc_shakeCuratorCamera;
Additional Information
- See also:
- Arma 3: Curator
Notes
-
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