isGamePaused: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|mp= In multiplayer the simulation will not get paused and this command will always return [[false]]. | |mp= In multiplayer the simulation will not get paused and this command will always return [[false]]. | ||
|s1= | |s1= [[isGamePaused]] | ||
|r1= [[Boolean]] - Returns [[true]] if game simulation is paused, [[false]] if not | |r1= [[Boolean]] - Returns [[true]] if game simulation is paused, [[false]] if not |
Revision as of 22:12, 19 June 2021
Description
- Description:
- Returns the state of game simulation. Simulation can get paused by pressing ALT + ↹ Tab or a system dialog opening (e.g. ESC menu). Simulation will not get paused if -noPause startup parameter is used.
- Multiplayer:
- In multiplayer the simulation will not get paused and this command will always return false.
- Groups:
- System
Syntax
- Syntax:
- isGamePaused
- Return Value:
- Boolean - Returns true if game simulation is paused, false if not
Examples
- Example 1:
onEachFrame { if (isGamePaused) exitWith {}; // ...do stuff };
Additional Information
- See also:
- isGameFocused
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note