isVehicleSensorEnabled: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * \| +([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Returns class name (to identify list based on component name) and info if given sensor is enabled | |descr= Returns class name (to identify list based on component name) and info if given sensor is enabled | ||
|s1= | |s1= vehicle '''isVehicleSensorEnabled''' componentName | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] |
Revision as of 22:15, 19 June 2021
Description
- Description:
- Returns class name (to identify list based on component name) and info if given sensor is enabled
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle isVehicleSensorEnabled componentName
- Parameters:
- vehicle: Object
- componentName : String - The component's name (can either be it is "real name" or it is className)
- Return Value:
- Array
Examples
- Example 1:
vehicle player isVehicleSensorEnabled "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ]
Additional Information
- See also:
- listVehicleSensorsenableVehicleSensor
Notes
-
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