setStarterRTD: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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* engine index -1: all engines | * engine index -1: all engines | ||
|s1= | |s1= helicopterRTD [[setStarterRTD]] [enable, engineIndex] | ||
|p1= helicopterRTD : [[ObjectRTD]] - helicopter | |p1= helicopterRTD : [[ObjectRTD]] - helicopter |
Revision as of 22:25, 19 June 2021
Description
- Description:
- Toggle the starter for the given helicopter engine(s) on or off.
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- Groups:
- RTD
Syntax
- Syntax:
- helicopterRTD setStarterRTD [enable, engineIndex]
- Parameters:
- helicopterRTD : ObjectRTD - helicopter
- enable : Boolean - on or off
- engineIndex : Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setStarterRTD [true, -1];
Additional Information
- See also:
- See also needed
Notes
-
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