setStarterRTD: Difference between revisions

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m (Some wiki formatting)
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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* engine index -1: all engines
* engine index -1: all engines


|s1= helicopterRTD [[setStarterRTD]] [enable, engineIndex]
|s1= helicopterRTD [[setStarterRTD]] [enable, engineIndex]


|p1= helicopterRTD : [[ObjectRTD]] - helicopter
|p1= helicopterRTD : [[ObjectRTD]] - helicopter

Revision as of 22:25, 19 June 2021

Hover & click on the images for description

Description

Description:
Toggle the starter for the given helicopter engine(s) on or off.
  • engine index 0: engine #1
  • engine index 1: engine #2
  • engine index 2: engine #3
  • engine index -1: all engines
Groups:
RTD

Syntax

Syntax:
helicopterRTD setStarterRTD [enable, engineIndex]
Parameters:
helicopterRTD : ObjectRTD - helicopter
enable : Boolean - on or off
engineIndex : Number - engine index
Return Value:
Nothing

Examples

Example 1:
vehicle player setStarterRTD [true, -1];

Additional Information

See also:
See also needed

Notes

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