getConnectedUAV: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1=[[Object]] - the UAV. [[objNull]] if no UAV is connected. | |r1= [[Object]] - the UAV. [[objNull]] if no UAV is connected. | ||
|x1= <code>[[getConnectedUAV]] [[player]];</code> | |x1= <code>[[getConnectedUAV]] [[player]];</code> |
Revision as of 23:46, 7 August 2021
Description
- Description:
- Returns UAV if unit has connection to some UAV.
- Groups:
- Remote Control
Syntax
- Syntax:
- getConnectedUAV unit
- Parameters:
- unit: Object
- Return Value:
- Object - the UAV. objNull if no UAV is connected.
Examples
- Example 1:
getConnectedUAV player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note