setWeaponZeroing: Difference between revisions
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|p4= zeroingIndex: [[Number]] - Zeroing index, see [[currentZeroing]] | |p4= zeroingIndex: [[Number]] - Zeroing index, see [[currentZeroing]] | ||
|r1= [[Boolean]] - [[true | |r1= [[Boolean]] - [[true]] if successful, otherwise [[false]] is returned (e.g. weapon, muzzle, or zeroing index is invalid) | ||
|x1= <code>[[player]] [[setWeaponZeroing]] ["arifle_MX_GL_F", "GL_3GL_F", 8]; {{cc|Set zeroing for underbarrel grenade launcher to 400 m}}</code> | |x1= <code>[[player]] [[setWeaponZeroing]] ["arifle_MX_GL_F", "GL_3GL_F", 8]; {{cc|Set zeroing for underbarrel grenade launcher to 400 m}}</code> |
Revision as of 19:20, 25 September 2021
Description
- Description:
- Sets zeroing of given weapon and muzzle for given unit or vehicle.
- Groups:
- Weapons
Syntax
- Syntax:
- object setWeaponZeroing [weaponClass, muzzleClass, zeroingIndex]
- Parameters:
- object: Object - Unit or vehicle
- weaponClass: String - Class name of weapon
- muzzleClass: String - Class name of the muzzle
- zeroingIndex: Number - Zeroing index, see currentZeroing
- Return Value:
- Boolean - true if successful, otherwise false is returned (e.g. weapon, muzzle, or zeroing index is invalid)
Examples
- Example 1:
player setWeaponZeroing ["arifle_MX_GL_F", "GL_3GL_F", 8]; // Set zeroing for underbarrel grenade launcher to 400 m
Additional Information
- See also:
- currentZeroing
Notes
-
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