getAllEnvSoundControllers: Difference between revisions
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* "deadbody" | * "deadbody" | ||
* "fog" | * "fog" | ||
* "yearTime" (since Arma 3 v2.07.148385) | * "yearTime" ''(since Arma 3 v2.07.148385)'' | ||
* "ambientTemp" (since Arma 3 v2.07.148385) | * "ambientTemp" ''(since Arma 3 v2.07.148385)'' | ||
* "snow" (since Arma 3 v2.07.148385) | * "snow" ''(since Arma 3 v2.07.148385)'' | ||
|shrink= y | |shrink= y | ||
}} | }} |
Revision as of 15:08, 25 October 2021
Description
- Description:
- Returns an array containing the names and values of environmental 2D sound controllers, variables that can be used in simple expressions when configuring sounds.
- Groups:
- Sounds
Syntax
- Syntax:
- getAllEnvSoundControllers position
- Parameters:
- position: Position
- Return Value:
- Array in format [["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order:
- "rain"
- "night"
- "wind"
- "daytime"
- "meadows"
- "trees"
- "houses"
- "forest"
- "sea"
- "coast"
- "altitudeGround"
- "altitudeSea"
- "shooting"
- "deadbody"
- "fog"
- "yearTime" (since Arma 3 v2.07.148385)
- "ambientTemp" (since Arma 3 v2.07.148385)
- "snow" (since Arma 3 v2.07.148385)
Examples
- Example 1:
getAllEnvSoundControllers position player; /* returns e.g [ ["rain",0], ["night",0], ["wind",0.161588], ... ] */
Additional Information
- See also:
- selectBestPlacesgetSoundControllergetSoundControllerResultgetEnvSoundControllergetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCountArma 3: Sound
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note