Advanced Surface Definitions: Difference between revisions
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Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. | Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. See [[ArmA:_Texture_Naming_Rules]] for a list of the various texture types used. | ||
A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function | A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function | ||
[[Category:ArmA: Terrain Editing]] | [[Category:ArmA: Terrain Editing]] |
Revision as of 03:56, 24 January 2007
Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. See ArmA:_Texture_Naming_Rules for a list of the various texture types used.
A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function