Solus – User

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
ArmA animation state moves naming : A(animation type):mov(move)/idl(idle)/dth(death)  P(position/posture):erc(erect)/knl(kneel)/pne(prone)  M(move):stp(stop)/wlk(walk)/run/spr(sprint)  S(stance):low(lowered weapon)/ras(raised weapon)/non(no weapon)  W(weapon):pst(pistol)/rfl(rifle)/non(none)/lnr(launcher)  D(direction of movement):non(none)/f(forward)/l(left)/r(right)/b(back)    Example: AmovPercMstpSlowWrflDnon = move erect stopped lowered rifle with no directional movement
ArmA animation state moves naming : A(animation type):mov(move)/idl(idle)/dth(death)  P(position/posture):erc(erect)/knl(kneel)/pne(prone)  M(move):stp(stop)/wlk(walk)/run/spr(sprint)  S(stance):low(lowered weapon)/ras(raised weapon)/non(no weapon)  W(weapon):pst(pistol)/rfl(rifle)/non(none)/lnr(launcher)  D(direction of movement):non(none)/f(forward)/l(left)/r(right)/b(back)    Example: AmovPercMstpSlowWrflDnon = move erect stopped lowered rifle with no directional movement


Anyone can put this where it belongs.
Anyone can put this where they want.


[[ArmA:_Moves]]
[[ArmA:_Moves]]

Revision as of 00:58, 25 January 2007

Test, sorry.

ArmA animation state moves naming : A(animation type):mov(move)/idl(idle)/dth(death) P(position/posture):erc(erect)/knl(kneel)/pne(prone) M(move):stp(stop)/wlk(walk)/run/spr(sprint) S(stance):low(lowered weapon)/ras(raised weapon)/non(no weapon) W(weapon):pst(pistol)/rfl(rifle)/non(none)/lnr(launcher) D(direction of movement):non(none)/f(forward)/l(left)/r(right)/b(back) Example: AmovPercMstpSlowWrflDnon = move erect stopped lowered rifle with no directional movement

Anyone can put this where they want.

ArmA:_Moves


Links