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ArmA animation state moves naming : A(animation type):mov(move)/idl(idle)/dth(death) P(position/posture):erc(erect)/knl(kneel)/pne(prone) M(move):stp(stop)/wlk(walk)/run/spr(sprint) S(stance):low(lowered weapon)/ras(raised weapon)/non(no weapon) W(weapon):pst(pistol)/rfl(rifle)/non(none)/lnr(launcher) D(direction of movement):non(none)/f(forward)/l(left)/r(right)/b(back) Example: AmovPercMstpSlowWrflDnon = move erect stopped lowered rifle with no directional movement | ArmA animation state moves naming : A(animation type):mov(move)/idl(idle)/dth(death) P(position/posture):erc(erect)/knl(kneel)/pne(prone) M(move):stp(stop)/wlk(walk)/run/spr(sprint) S(stance):low(lowered weapon)/ras(raised weapon)/non(no weapon) W(weapon):pst(pistol)/rfl(rifle)/non(none)/lnr(launcher) D(direction of movement):non(none)/f(forward)/l(left)/r(right)/b(back) Example: AmovPercMstpSlowWrflDnon = move erect stopped lowered rifle with no directional movement | ||
Anyone can put this where | Anyone can put this where they want. | ||
[[ArmA:_Moves]] | [[ArmA:_Moves]] |
Revision as of 00:58, 25 January 2007
Test, sorry.
ArmA animation state moves naming : A(animation type):mov(move)/idl(idle)/dth(death) P(position/posture):erc(erect)/knl(kneel)/pne(prone) M(move):stp(stop)/wlk(walk)/run/spr(sprint) S(stance):low(lowered weapon)/ras(raised weapon)/non(no weapon) W(weapon):pst(pistol)/rfl(rifle)/non(none)/lnr(launcher) D(direction of movement):non(none)/f(forward)/l(left)/r(right)/b(back) Example: AmovPercMstpSlowWrflDnon = move erect stopped lowered rifle with no directional movement
Anyone can put this where they want.