add3DENLayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"\\'=-]+)<\/tt>" to "{{hl|$1}}") |
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|s1= parentLayerID [[add3DENLayer]] name | |s1= parentLayerID [[add3DENLayer]] name | ||
|p1= parentLayerID : [[Number]] - ID of the parent layer. No layer will be created when the ID does not point to a layer. Use | |p1= parentLayerID : [[Number]] - ID of the parent layer. No layer will be created when the ID does not point to a layer. Use {{hl|-1}} to create the layer to root. | ||
|p2= name: [[String]] - Layer display name | |p2= name: [[String]] - Layer display name |
Revision as of 23:57, 15 November 2021
Description
- Description:
- Adds an editing layer in Eden Editor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- parentLayerID add3DENLayer name
- Parameters:
- parentLayerID : Number - ID of the parent layer. No layer will be created when the ID does not point to a layer. Use -1 to create the layer to root.
- name: String - Layer display name
- Return Value:
- Number - Layer ID
Examples
- Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; _myLayerFort = _myLayer add3DENLayer "Fortifications"; _myLayerPatrol = _myLayer add3DENLayer "Patrols";
Additional Information
- See also:
- remove3DENLayer set3DENLayer get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note