add3DENLayer: Difference between revisions

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m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<tt>([a-zA-Z0-9\. _"\\'=-]+)<\/tt>" to "{{hl|$1}}")
Line 10: Line 10:
|s1= parentLayerID [[add3DENLayer]]  name
|s1= parentLayerID [[add3DENLayer]]  name


|p1= parentLayerID : [[Number]] - ID of the parent layer. No layer will be created when the ID does not point to a layer. Use <tt>-1</tt> to create the layer to root.  
|p1= parentLayerID : [[Number]] - ID of the parent layer. No layer will be created when the ID does not point to a layer. Use {{hl|-1}} to create the layer to root.  


|p2= name: [[String]] - Layer display name
|p2= name: [[String]] - Layer display name

Revision as of 23:57, 15 November 2021

Hover & click on the images for description

Description

Description:
Adds an editing layer in Eden Editor.
Groups:
Eden Editor

Syntax

Syntax:
parentLayerID add3DENLayer name
Parameters:
parentLayerID : Number - ID of the parent layer. No layer will be created when the ID does not point to a layer. Use -1 to create the layer to root.
name: String - Layer display name
Return Value:
Number - Layer ID

Examples

Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; _myLayerFort = _myLayer add3DENLayer "Fortifications"; _myLayerPatrol = _myLayer add3DENLayer "Patrols";

Additional Information

See also:
remove3DENLayer set3DENLayer get3DENLayerEntities

Notes

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