loadGame: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}") |
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|descr= Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br> | |descr= Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br> | ||
{{hl|[[campaignConfigFile]] / "Campaign" / <battle> / <mission> / "lives"}}{{Feature | Informative | A [[addMissionEventHandler | mission event handler]] [[Arma 3: Mission Event Handlers#Loaded | {{hl|"Loaded"}}]] is available and is important that it is added in {{hl|preInit}} in order for it to fire on load from save}} | |||
|s1= '''loadGame''' | |s1= '''loadGame''' |
Revision as of 00:16, 16 November 2021
Description
- Description:
- Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile / "Campaign" / <battle> / <mission> / "lives" - Groups:
- Mission Information
Syntax
- Syntax:
- loadGame
- Return Value:
- Nothing
Examples
- Example 1:
loadGame;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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