loadGame: Difference between revisions

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m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}")
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|descr= Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br>
|descr= Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br>
<tt>[[campaignConfigFile]] / "Campaign" / &lt;battle&gt; / &lt;mission&gt; / "lives"</tt>{{Feature | Informative | A [[addMissionEventHandler | mission event handler]] [[Arma 3: Mission Event Handlers#Loaded | {{hl|"Loaded"}}]] is available and is important that it is added in {{hl|preInit}} in order for it to fire on load from save}}
{{hl|[[campaignConfigFile]] / "Campaign" / &lt;battle&gt; / &lt;mission&gt; / "lives"}}{{Feature | Informative | A [[addMissionEventHandler | mission event handler]] [[Arma 3: Mission Event Handlers#Loaded | {{hl|"Loaded"}}]] is available and is important that it is added in {{hl|preInit}} in order for it to fire on load from save}}


|s1= '''loadGame'''
|s1= '''loadGame'''

Revision as of 00:16, 16 November 2021

Hover & click on the images for description

Description

Description:
Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile / "Campaign" / <battle> / <mission> / "lives"
A mission event handler "Loaded" is available and is important that it is added in preInit in order for it to fire on load from save
Groups:
Mission Information

Syntax

Syntax:
loadGame
Return Value:
Nothing

Examples

Example 1:
loadGame;

Additional Information

See also:
enableSavingsaveGamesavingEnabledisSaving

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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