showRadio: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}") |
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<dd class="note"> | <dd class="note"> | ||
The radio is now an item in {{arma2}}. | The radio is now an item in {{arma2}}. | ||
Class path is | Class path is {{hl|"CfgWeapons" >> "ItemRadio"}}. | ||
Use the [[addWeapon]] and [[removeWeapon]] commands to add/remove it from a unit's inventory. e.g: | Use the [[addWeapon]] and [[removeWeapon]] commands to add/remove it from a unit's inventory. e.g: | ||
<code>[[player]] [[removeWeapon]] "ItemRadio";</code> | <code>[[player]] [[removeWeapon]] "ItemRadio";</code> |
Revision as of 00:17, 16 November 2021
Description
- Description:
- Shows or hides the radio on the map screen, if enabled for the mission and you possess the item. (default true).
- Groups:
- InteractionRadio and Chat
Syntax
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 16 Aug, 2009
- GeneralCarver
-
The radio is now an item in Arma 2.
Class path is "CfgWeapons" >> "ItemRadio".
Use the addWeapon and removeWeapon commands to add/remove it from a unit's inventory. e.g:
player removeWeapon "ItemRadio";
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Interaction
- Command Group: Radio and Chat