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| ==Config Help==
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| Need help with this guys its a 8 wheeled truck but i keep getting not defined default when i add class default it still dont work correctly any help welcomed would also liek to add a animation to the doors
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| <code>
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|
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| class CfgPatches {
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| class WIZ_GLCMtubes {
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| units[] = {WIZ_GLCMtubes,WIZ_TraRadar,WIZ_TraPod,WIZ_TraComm,WIZ_TraAnten};
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| weapons[] = {};
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| requiredVersion = 1.000000;
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| };
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| };
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| class cfgSkeletons
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| {
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| class WIZ_GLCMtubes_Skeleton
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| {
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| isDiscrete=1;
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| skeletonInherit="";
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| skeletonBones[]=
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| {
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| "levy predni","",
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| "pravy predni","",
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| "levy predni1","",
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| "pravy predni1","",
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| "levy predni2","",
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| "pravy predni2","",
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| "levy predni3","",
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| "pravy predni3","",
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| };
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| };
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| };
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| class CfgModels {
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| class Truck{};
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| class WIZ_GLCMtubes: Truck {
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| sectionsInherit = "";
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| sections[] =
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| {
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| "section1",
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| "brzdove",
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| "svetlo",
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| "levy predni", "pravy predni",
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| "pravy zadni1","levy zadni1",
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| "pravy zadni2","levy zadni2",
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| "pravy zadni3","levy zadni3",
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| "L svetlo", "P svetlo",
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| "clan"
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| };
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| skeletonName = WIZ_GLCMtubes_Skeleton;
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| class Animations {
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| class WIZ_GLCMtubesFrontWheelR {
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| type = rotationX;
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| source = wheel;
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| selection = pravy predni;
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| axis = "";
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| memory = true;
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| sourceAddress = loop;
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| minValue = 0;
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| maxValue = 1;
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| angle0 = 0;
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| angle1 = rad -360;
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| };
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| class WIZ_GLCMtubesFrontWheelL {
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| type = rotationX;
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| source = wheel;
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| selection = levy predni;
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| axis = "";
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| memory = true;
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| sourceAddress = loop;
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| minValue = 0;
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| maxValue = 1;
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| angle0 = 0;
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| angle1 = rad -360;
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| };
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| class WIZ_GLCMtubesFrontWheelRTurn {
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| type = rotationY;
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| source = drivingWheel;
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| selection = pravy predni;
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| axis = "";
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| memory = true;
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| sourceAddress = clamp;
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| minValue = -1;
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| maxValue = 1;
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| angle0 = rad 25;
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| angle1 = rad -25;
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| };
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| class WIZ_GLCMtubesFrontWheelLTurn {
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| type = rotationY;
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| source = drivingWheel;
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| selection = levy predni;
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| axis = "";
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| memory = true;
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| sourceAddress = clamp;
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| minValue = -1;
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| maxValue = 1;
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| angle0 = rad 25;
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| angle1 = rad -25;
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| };
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| class WIZ_GLCMtubesRearWheelR {
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| type = rotationX;
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| source = wheel;
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| selection = pravy zadni;
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| axis = "";
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| memory = true;
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| sourceAddress = loop;
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| minValue = 0;
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| maxValue = 1;
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| angle0 = 0;
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| angle1 = rad -360;
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| };
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| class WIZ_GLCMtubesRearWheelR2 {
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| type = rotationX;
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| source = wheel;
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| selection = pravy zadni2;
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| axis = "";
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| memory = true;
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| sourceAddress = loop;
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| minValue = 0;
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| maxValue = 1;
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| angle0 = 0;
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| angle1 = rad -360;
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| };
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| class WIZ_GLCMtubesRearWheelR3 {
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| type = rotationX;
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| source = wheel;
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| selection = pravy zadni3;
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| axis = "";
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| memory = true;
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| sourceAddress = loop;
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| minValue = 0;
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| maxValue = 1;
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| angle0 = 0;
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| angle1 = rad -360;
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| };
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| class WIZ_GLCMtubesRearWheelL {
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| type = rotationX;
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| source = wheel;
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| selection = levy zadni;
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| axis = "";
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| memory = true;
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| sourceAddress = loop;
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| minValue = 0;
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| maxValue = 1;
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| angle0 = 0;
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| angle1 = rad -360;
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| };
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| class WIZ_GLCMtubesRearWheelL2 {
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| type = rotationX;
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| source = wheel;
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| selection = levy zadni2;
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| axis = "";
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| memory = true;
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| sourceAddress = loop;
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| minValue = 0;
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| maxValue = 1;
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| angle0 = 0;
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| angle1 = rad -360;
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| };
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| class WIZ_GLCMtubesRearWheelL3 {
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| type = rotationX;
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| source = wheel;
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| selection = levy zadni3;
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| axis = "";
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| memory = true;
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| sourceAddress = loop;
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| minValue = 0;
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| maxValue = 1;
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| angle0 = 0;
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| angle1 = rad -360;
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| };
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| class WIZ_GLCMtubesDrivingWheel {
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| type = rotationZ;
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| source = drivingWheel;
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| selection = volant;
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| axis = osavolantkon;
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| memory = true;
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| sourceAddress = mirror;
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| minValue = -1;
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| maxValue = 1;
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| angle0 = rad -35;
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| angle1 = rad 35;
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| };
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| };
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| };
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| };
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| class CfgVehicles {
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| class All {};
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| class AllVehicles: All {};
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| class Land: AllVehicles {};
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| class LandVehicle: Land {};
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| class Tank: LandVehicle {};
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| class Truck: LandVehicle {};
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| class WIZ_GLCMtubes: Truck {
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| class HitEngine {
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| armor = 1.2;
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| material = 60;
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| name = "motor";
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| visual = "motor";
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| passThrough = true;
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| };
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|
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| class HitRGlass {
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| armor = 0.5;
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| material = -1;
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| name = "sklo predni P";
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| passThrough = true;
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| };
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|
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| class HitLGlass {
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| armor = 0.5;
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| material = -1;
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| name = "sklo predni L";
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| passThrough = true;
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| };
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|
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| class HitBody {
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| armor = 0.4;
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| material = 51;
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| name = "karoserie";
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| visual = "karoserie";
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| passThrough = true;
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| };
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|
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| class HitFuel {
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| armor = 1.4;
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| material = 51;
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| name = "palivo";
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| passThrough = true;
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| };
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|
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| class HitLFWheel {
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| armor = 0.05;
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| material = -1;
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| name = "Levy predni tlumic";
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| visual = "Levy predni";
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| passThrough = true;
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| };
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|
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| class HitRFWheel {
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| armor = 0.05;
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| material = -1;
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| name = "Pravy predni tlumic";
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| visual = "Pravy predni";
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| passThrough = true;
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| };
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|
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| class HitLF2Wheel {
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| armor = 0.05;
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| material = -1;
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| name = "Levy dalsi tlumic";
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| visual = "Levy dalsi";
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| passThrough = true;
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| };
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|
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| class HitRF2Wheel {
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| armor = 0.05;
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| material = -1;
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| name = "Pravy dalsi tlumic";
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| visual = "Pravy dalsi";
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| passThrough = true;
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| };
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|
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| class HitLMWheel {
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| armor = 0.05;
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| material = -1;
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| name = "Levy prostredni tlumic";
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| visual = "Levy prostredni";
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| passThrough = true;
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| };
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|
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| class HitRMWheel {
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| armor = 0.05;
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| material = -1;
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| name = "Pravy prostredni tlumic";
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| visual = "Pravy prostredni";
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| passThrough = true;
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| };
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|
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| class HitLBWheel {
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| armor = 0.05;
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| material = -1;
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| name = "Levy zadni tlumic";
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| visual = "Levy zadni";
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| passThrough = true;
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| };
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|
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| class HitRBWheel {
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| armor = 0.05;
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| material = -1;
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| name = "Pravy zadni tlumic";
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| visual = "Pravy zadni";
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| passThrough = true;
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| };
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| dammageHalf[] = {"\ca\wheeled\data\jepp4x4_glass.paa", "\ca\wheeled\data\jepp4x4_glassB.paa", "\ca\wheeled\data\jeep_kab_sklo1.paa", "\ca\wheeled\data\jeep_kab_sklo1B.paa", "\ca\wheeled\data\jeep_kab_sklo2.paa", "\ca\wheeled\data\jeep_kab_sklo2B.paa", "\ca\wheeled\data\scud_sklo.paa", "\ca\wheeled\data\scud_skloB.paa", "\ca\wheeled\data\scud_sklo2.paa", "\ca\wheeled\data\scud_sklo2B.paa", "\ca\wheeled\data\scud_sklo3.paa", "\ca\wheeled\data\scud_sklo3B.paa", "\ca\wheeled\data\scud_sklo4.paa", "\ca\wheeled\data\scud_sklo4B.paa"};
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| dammageFull[] = {"\ca\wheeled\data\jepp4x4_glass.paa", "\ca\wheeled\data\jepp4x4_glassB.paa", "\ca\wheeled\data\jeep_kab_sklo1.paa", "\ca\wheeled\data\jeep_kab_sklo1B.paa", "\ca\wheeled\data\jeep_kab_sklo2.paa", "\ca\wheeled\data\jeep_kab_sklo2B.paa", "\ca\wheeled\data\scud_sklo.paa", "\ca\wheeled\data\scud_skloB.paa", "\ca\wheeled\data\scud_sklo2.paa", "\ca\wheeled\data\scud_sklo2B.paa", "\ca\wheeled\data\scud_sklo3.paa", "\ca\wheeled\data\scud_sklo3B.paa", "\ca\wheeled\data\scud_sklo4.paa", "\ca\wheeled\data\scud_sklo4B.paa"};
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|
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| vehicleclass = WIZ_Tomahawk;
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| side = 1;
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| model = \WIZ_GLCMtubes\GLCMtubes.p3d;
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| displayName = Tomahawk Ground Launcher Unit;
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| soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
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| soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
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| soundServo[] = {"\ca\wheeled\Data\Sound\servo3", db-40, 1.0};
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| soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
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| soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
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| soundCrash[] = {"\ca\wheeled\Data\Sound\crash2", db-10, 1};
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| soundGear[] = {"\ca\wheeled\Data\Sound\shifter_v3", db-75, 1};
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| typicalCargo[] = {"SoldierWB", "SoldierWB", "SoldierWAT", "SoldierWBOfficer"};
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| driverCastShadow = 1;
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| supplyRadius = 1.2;
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| hasGunner = false;
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| terrainCoef = 0.5;
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| hascommander = 0;
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| forcehidedriver = 1;
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| driverForceOptics = 1;
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| hideProxyInCombat = 0;
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| hiddenSelections[] = {};
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| nameSound = humvee;
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| scope = 2;
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| armor = 300;
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| maxSpeed = 60;
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| canfloat = true;
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| fuelCapacity = 180;
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| driverAction = "HMMWV_Driver";
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| cargoAction[] = {"HMMWV_Cargo01", "HMMWV_Cargo01", "UAZ_Cargo01"};
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| canLock = LockNo;
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| unitInfoType = "UnitInfoSoldier";
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| cargoIsCoDriver[] = {1};
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| transportSoldier = 1;
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| transportAmmo = 0;
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| crew = SoldierWCrew;
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| preferRoads = true;
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| cost = 50000;
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| castDriverShadow = 1;
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| weapons[] = {TruckHorn};
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| magazines[] = {};
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| threat[] = {1, 0.1, 0.4};
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| class Exhausts {
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| class Exhaust1 {
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| position = vyfuk start;
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| direction = vyfuk konec;
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| effect = ExhaustsEffectBig;
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| };
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| };
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| class sections {};
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| class Animationssources {};
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| class DestructionEffects {
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| class Light1 {
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| simulation = Light;
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| type = ObjectDestructionLight;
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| position = destructionEffect1;
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| intensity = 1;
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| interval = 1;
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| lifeTime = 1;
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| };
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| class Smoke1 {
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| simulation = particles;
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| type = ObjectDestructionSmoke;
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| position = destructionEffect1;
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| intensity = 1;
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| interval = 1;
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| lifeTime = 1;
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| };
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| class Fire1 {
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| simulation = particles;
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| type = ObjectDestructionFire;
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| position = destructionEffect1;
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| intensity = 1;
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| interval = 1;
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| lifeTime = 1;
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| };
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| class Sparks1 {
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| simulation = particles;
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| type = ObjectDestructionSparks;
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| position = destructionEffect1;
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| intensity = 1;
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| interval = 1;
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| lifeTime = 1;
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| };
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| class sound {
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| simulation = sound;
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| type = "";
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| position = destructionEffect1;
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| intensity = 1;
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| interval = 1;
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| lifeTime = 1;
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| };
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| };
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| class EventHandlers {
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| init = "";
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| IncomingMissile = "";
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| killed = "";
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| hit = "";
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| engine = "";
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| };
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| };
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| class WIZ_TraAnten: Tank {
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| vehicleclass = WIZ_Tomahawk;
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| side = 1;
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| model = \WIZ_GLCMtubes\TraAnten.p3d;
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| displayName = Ground Launcher Unit Trailer Anteni;
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| soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
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| soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
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| soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
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| soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
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| typicalCargo[] = {SoldierWCrew};
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| driverCastShadow = 1;
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| hasgunner = 0;
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| hascommander = 0;
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| forcehidedriver = 1;
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| driverForceOptics = 1;
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| hideProxyInCombat = 0;
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| hiddenSelections[] = {};
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| nameSound = Abrams;
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| scope = 2;
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| armor = 300;
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| maxSpeed = 60;
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| fuelCapacity = 180;
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| driverAction = Abrams_DriverOut;
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| driverInAction = Abrams_Driver;
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| cargoAction[] = {};
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| cargoIsCoDriver[] = {1};
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| transportSoldier = 0;
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| transportAmmo = 0;
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| crew = SoldierWCrew;
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| preferRoads = true;
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| cost = 50000;
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| castDriverShadow = 1;
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| weapons[] = {};
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| magazines[] = {};
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| soundGear[] = {"",0,4};
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| class Exhausts {
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| class Exhaust1 {
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| position = vyfuk start;
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| direction = vyfuk konec;
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| effect = ExhaustsEffectBig;
| |
| };
| |
| };
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| class sections {};
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| class Animationssources {};
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| class DestructionEffects {
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| class Light1 {
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| simulation = Light;
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| type = ObjectDestructionLight;
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| position = destructionEffect1;
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| intensity = 1;
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| interval = 1;
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| lifeTime = 1;
| |
| };
| |
| class Smoke1 {
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| simulation = particles;
| |
| type = ObjectDestructionSmoke;
| |
| position = destructionEffect1;
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| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class Fire1 {
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| simulation = particles;
| |
| type = ObjectDestructionFire;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class Sparks1 {
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| simulation = particles;
| |
| type = ObjectDestructionSparks;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class sound {
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| simulation = sound;
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| type = "";
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| position = destructionEffect1;
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| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| };
| |
| class EventHandlers {
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| init = "";
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| IncomingMissile = "";
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| killed = "";
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| hit = "";
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| engine = "";
| |
| };
| |
| };
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| class WIZ_TraComm: Tank {
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| vehicleclass = WIZ_Tomahawk;
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| side = 1;
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| model = \WIZ_GLCMtubes\TraComm.p3d;
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| displayName = Ground Launcher Unit Trailer Command;
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| soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
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| soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
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| soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
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| soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
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| typicalCargo[] = {SoldierWCrew};
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| driverCastShadow = 1;
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| hasgunner = 0;
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| hascommander = 0;
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| forcehidedriver = 1;
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| driverForceOptics = 1;
| |
| hideProxyInCombat = 0;
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| hiddenSelections[] = {};
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| nameSound = Abrams;
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| scope = 2;
| |
| armor = 300;
| |
| maxSpeed = 60;
| |
| fuelCapacity = 180;
| |
| driverAction = Abrams_DriverOut;
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| driverInAction = Abrams_Driver;
| |
| cargoAction[] = {};
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| cargoIsCoDriver[] = {1};
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| transportSoldier = 0;
| |
| transportAmmo = 0;
| |
| crew = SoldierWCrew;
| |
| preferRoads = true;
| |
| cost = 50000;
| |
| castDriverShadow = 1;
| |
| weapons[] = {};
| |
| magazines[] = {};
| |
| soundGear[] = {"",0,4};
| |
| class Exhausts {
| |
| class Exhaust1 {
| |
| position = vyfuk start;
| |
| direction = vyfuk konec;
| |
| effect = ExhaustsEffectBig;
| |
| };
| |
| };
| |
| class sections {};
| |
| class Animationssources {};
| |
| class DestructionEffects {
| |
| class Light1 {
| |
| simulation = Light;
| |
| type = ObjectDestructionLight;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class Smoke1 {
| |
| simulation = particles;
| |
| type = ObjectDestructionSmoke;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class Fire1 {
| |
| simulation = particles;
| |
| type = ObjectDestructionFire;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class Sparks1 {
| |
| simulation = particles;
| |
| type = ObjectDestructionSparks;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class sound {
| |
| simulation = sound;
| |
| type = "";
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| };
| |
| class EventHandlers {
| |
| init = "";
| |
| IncomingMissile = "";
| |
| killed = "";
| |
| hit = "";
| |
| engine = "";
| |
| };
| |
| };
| |
| class WIZ_TraPod: Tank {
| |
| vehicleclass = WIZ_Tomahawk;
| |
| side = 1;
| |
| model = \WIZ_GLCMtubes\TraPod.p3d;
| |
| displayName = Ground Launcher Unit Trailer Pods;
| |
| soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
| |
| soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
| |
| soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
| |
| soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
| |
| typicalCargo[] = {SoldierWCrew};
| |
| driverCastShadow = 1;
| |
| hasgunner = 1;
| |
| hasdriver = 1;
| |
| hascommander = 0;
| |
| forcehidedriver = 0;
| |
| driverForceOptics = 0;
| |
| hideProxyInCombat = 0;
| |
| hiddenSelections[] = {};
| |
| nameSound = Abrams;
| |
| scope = 2;
| |
| armor = 300;
| |
| maxSpeed = 60;
| |
| fuelCapacity = 180;
| |
| driverAction = Abrams_DriverOut;
| |
| driverInAction = Abrams_Driver;
| |
| cargoAction[] = {};
| |
| cargoIsCoDriver[] = {1};
| |
| transportSoldier = 0;
| |
| transportAmmo = 0;
| |
| crew = SoldierWCrew;
| |
| preferRoads = true;
| |
| cost = 50000;
| |
| castDriverShadow = 1;
| |
| weapons[] = {};
| |
| magazines[] = {};
| |
| soundGear[] = {"",0,4};
| |
| class Exhausts {
| |
| class Exhaust1 {
| |
| position = vyfuk start;
| |
| direction = vyfuk konec;
| |
| effect = ExhaustsEffectBig;
| |
| };
| |
| };
| |
| class sections {};
| |
| class Animationssources {};
| |
| class DestructionEffects {
| |
| class Light1 {
| |
| simulation = Light;
| |
| type = ObjectDestructionLight;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class Smoke1 {
| |
| simulation = particles;
| |
| type = ObjectDestructionSmoke;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class Fire1 {
| |
| simulation = particles;
| |
| type = ObjectDestructionFire;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class Sparks1 {
| |
| simulation = particles;
| |
| type = ObjectDestructionSparks;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class sound {
| |
| simulation = sound;
| |
| type = "";
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| };
| |
| class EventHandlers {
| |
| init = "[_this select 0] exec ""\WIZ_GLCMtubes\system.sqs""";
| |
| IncomingMissile = "";
| |
| killed = "";
| |
| hit = "";
| |
| engine = "";
| |
| };
| |
| };
| |
| class WIZ_TraRadar: Tank {
| |
| vehicleclass = WIZ_Tomahawk;
| |
| side = 1;
| |
| model = \WIZ_GLCMtubes\TraRadar.p3d;
| |
| displayName = Ground Launcher Unit Trailer Radar;
| |
| soundEngine[] = {\ca\Tracked\Data\Sound\M1A1_engine,12.589254,0.850000};
| |
| soundEnviron[] = {\ca\Tracked\Data\Sound\M1A1_treads2,10.000000,1};
| |
| soundGetOut[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
| |
| soundGetIn[] = {\ca\Tracked\Data\Sound\tank_door,0.010000,1};
| |
| typicalCargo[] = {SoldierWCrew};
| |
| driverCastShadow = 0;
| |
| hasgunner = 0;
| |
| hascommander = 0;
| |
| forcehidedriver = 0;
| |
| driverForceOptics = 0;
| |
| hideProxyInCombat = 0;
| |
| hiddenSelections[] = {};
| |
| nameSound = Abrams;
| |
| scope = 2;
| |
| armor = 300;
| |
| maxSpeed = 60;
| |
| fuelCapacity = 180;
| |
| driverAction = Abrams_DriverOut;
| |
| driverInAction = Abrams_Driver;
| |
| cargoAction[] = {};
| |
| cargoIsCoDriver[] = {1};
| |
| transportSoldier = 0;
| |
| transportAmmo = 0;
| |
| crew = SoldierWCrew;
| |
| preferRoads = true;
| |
| cost = 50000;
| |
| castDriverShadow = 1;
| |
| weapons[] = {};
| |
| magazines[] = {};
| |
| soundGear[] = {"",0,4};
| |
| class Exhausts {
| |
| class Exhaust1 {
| |
| position = vyfuk start;
| |
| direction = vyfuk konec;
| |
| effect = ExhaustsEffectBig;
| |
| };
| |
| };
| |
| class sections {};
| |
| class Animationssources {};
| |
| class DestructionEffects {
| |
| class Light1 {
| |
| simulation = Light;
| |
| type = ObjectDestructionLight;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class Smoke1 {
| |
| simulation = particles;
| |
| type = ObjectDestructionSmoke;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class Fire1 {
| |
| simulation = particles;
| |
| type = ObjectDestructionFire;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class Sparks1 {
| |
| simulation = particles;
| |
| type = ObjectDestructionSparks;
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| class sound {
| |
| simulation = sound;
| |
| type = "";
| |
| position = destructionEffect1;
| |
| intensity = 1;
| |
| interval = 1;
| |
| lifeTime = 1;
| |
| };
| |
| };
| |
| class EventHandlers {
| |
| init = "";
| |
| IncomingMissile = "";
| |
| killed = "";
| |
| hit = "";
| |
| engine = "";
| |
| };
| |
| };
| |
| };
| |
| </code>
| |
|
| |
|
| ==Scripts== | | ==Scripts== |