isGamePaused: Difference between revisions
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|gr1= System | |gr1= System | ||
|descr= Returns the state of game simulation. Simulation can get paused by pressing {{ | |descr= Returns the state of game simulation. Simulation can get paused by pressing {{Controls|ALT|TAB}} or a system dialog opening (e.g. {{Controls|ESC}} menu). Simulation will not get paused if {{hl|-noPause}} [[Arma 3: Startup Parameters|startup parameter]] is used. | ||
{{Feature|Informative|[[onEachFrame]] event and {{hl|"EachFrame"}} event handler continue to execute when the simulation is paused, which could result in undesired backlog. Use [[isGamePaused]] to skip loop if needed.}} | {{Feature|Informative|[[onEachFrame]] event and {{hl|"EachFrame"}} event handler continue to execute when the simulation is paused, which could result in undesired backlog. Use [[isGamePaused]] to skip loop if needed.}} | ||
Revision as of 11:48, 20 December 2021
Description
- Description:
- Returns the state of game simulation. Simulation can get paused by pressing ALT + ↹ Tab or a system dialog opening (e.g. ESC menu). Simulation will not get paused if -noPause startup parameter is used.
- Multiplayer:
- In multiplayer the simulation will not get paused and this command will always return false.
- Groups:
- System
Syntax
- Syntax:
- isGamePaused
- Return Value:
- Boolean - Returns true if game simulation is paused, false if not
Examples
- Example 1:
onEachFrame { if (isGamePaused) exitWith {}; // ...do stuff };
Additional Information
- See also:
- isGameFocused
Notes
-
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