setPilotCameraDirection: Difference between revisions

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m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ")
m (Text replacement - "PositionRelative" to "PositionRelative")
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|p1= object: [[Object]]
|p1= object: [[Object]]
|p2= Vector3D: [[Array]] - [x,y,z] - format [[Vector3D]] relative to the model centre (In a similar fashion to [[PositionRelative]])
|p2= Vector3D: [[Array]] - [x,y,z] - format [[Vector3D]] relative to the model centre (In a similar fashion to [[Position#PositionRelative|PositionRelative]])
|r1= [[Nothing]]
|r1= [[Nothing]]



Revision as of 17:04, 5 January 2022

Hover & click on the images for description

Description

Description:
Sets the direction of object airplane or helicopter pilotCamera (vector in model space).
Groups:
Pilot Camera

Syntax

Syntax:
object setPilotCameraDirection Vector3D
Parameters:
object: Object
Vector3D: Array - [x,y,z] - format Vector3D relative to the model centre (In a similar fashion to PositionRelative)
Return Value:
Nothing

Examples

Example 1:
vehicle player setPilotCameraDirection [0,1,0] //re-centers the camera

Additional Information

See also:
hasPilotCameragetPilotCameraPositiongetPilotCameraDirectiongetPilotCameraRotationgetPilotCameraTargetsetPilotCameraRotationsetPilotCameraTarget

Notes

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