calculatePlayerVisibilityByFriendly: Difference between revisions

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m (Text replacement - "\{\{RV\|type=command \|([^ g]{2}.+) \|(.+) \|gr1=(.+) \|(.+) \|(.+) \|p1=(.+) \|(.+) \|x1=(.+) \|seealso=(.+) \}\}" to "{{RV|type=command |game1=$1 |version1=$2 |gr1=$3 |descr=$4 |s1=$5 |p1=$6 |r1=$7 |x1=$8 |seealso...)
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>[[calculatePlayerVisibilityByFriendly]] [[true]];</code>
|x1= <code>[[calculatePlayerVisibilityByFriendly]] [[true]];</code>


|seealso= [[getCalculatePlayerVisibilityByFriendly]], [[knowsAbout]]
|seealso= [[getCalculatePlayerVisibilityByFriendly]] [[knowsAbout]]
}}
}}

Revision as of 12:58, 20 January 2022

Hover & click on the images for description

Description

Description:
Friendly units will / will not calculate visibility of player. Default false.
Groups:
System

Syntax

Syntax:
calculatePlayerVisibilityByFriendly calculate
Parameters:
calculate: Boolean
Return Value:
Nothing

Examples

Example 1:
calculatePlayerVisibilityByFriendly true;

Additional Information

See also:
getCalculatePlayerVisibilityByFriendly knowsAbout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note