calculatePlayerVisibilityByFriendly: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=command \|([^ g]{2}.+) \|(.+) \|gr1=(.+) \|(.+) \|(.+) \|p1=(.+) \|(.+) \|x1=(.+) \|seealso=(.+) \}\}" to "{{RV|type=command |game1=$1 |version1=$2 |gr1=$3 |descr=$4 |s1=$5 |p1=$6 |r1=$7 |x1=$8 |seealso...) |
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|x1= <code>[[calculatePlayerVisibilityByFriendly]] [[true]];</code> | |x1= <code>[[calculatePlayerVisibilityByFriendly]] [[true]];</code> | ||
|seealso= [[getCalculatePlayerVisibilityByFriendly]] | |seealso= [[getCalculatePlayerVisibilityByFriendly]] [[knowsAbout]] | ||
}} | }} |
Revision as of 12:58, 20 January 2022
Description
- Description:
- Friendly units will / will not calculate visibility of player. Default false.
- Groups:
- System
Syntax
- Syntax:
- calculatePlayerVisibilityByFriendly calculate
- Parameters:
- calculate: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
calculatePlayerVisibilityByFriendly true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note