forceAddUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|x1= <code>_unit forceAddUniform "U_B_CombatUniform_mcam";</code> | |x1= <code>_unit forceAddUniform "U_B_CombatUniform_mcam";</code> | ||
|seealso= [[addUniform]] | |seealso= [[addUniform]] [[isUniformAllowed]], [[removeUniform]], [[uniform]] | ||
}} | }} |
Revision as of 15:46, 20 January 2022
Description
- Description:
- Create a new uniform and hard link it into slot (without any restrictions).
- Groups:
- ContainersUnit Inventory
Syntax
- Syntax:
- unit forceAddUniform type
- Parameters:
- unit: Object
- type: String
- Return Value:
- Nothing
Examples
- Example 1:
_unit forceAddUniform "U_B_CombatUniform_mcam";
Additional Information
Notes
-
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