getAllEnv3DSoundControllers: Difference between revisions
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|seealso= [[getAllEnvSoundControllers]] [[getEnv3DSoundController]] [[allEnv3DSoundSources]] | |seealso= [[getAllEnvSoundControllers]] [[getEnv3DSoundController]] [[allEnv3DSoundSources]] [[selectBestPlaces]], [[getSoundController]], [[getSoundControllerResult]], [[getEnvSoundController]], [[getAllSoundControllers]], [[getCustomSoundController]], [[setCustomSoundController]], [[getCustomSoundControllerCount]], [[Arma 3: Sound]] | ||
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Revision as of 16:05, 20 January 2022
Description
- Description:
- Returns an array containing the names and values of environmental 2D sound controllers, variables that can be used in simple expressions when configuring sounds.
- Groups:
- Sounds
Syntax
- Syntax:
- getAllEnv3DSoundControllers object
- Parameters:
- object: Object - Environmental sound source like a tree or a house, see allEnv3DSoundSources
- Return Value:
- Array in format [["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order:
- "rain"
- "night"
- "wind"
- "daytime"
- "distance"
- "shooting"
- "meadows"
- "trees"
- "houses"
- "forest"
- "sea"
- "altitudeSea"
- "altitudeGround"
- "rainDrops"
- "yearTime"
- "ambientTemp"
- "snow"
Examples
- Example 1:
getAllEnv3DSoundControllers _thatTreeOverThere; /* returns e.g [ ["rain",0], ["night",0], ["wind",0.161588], ... ] */
Additional Information
- See also:
- getAllEnvSoundControllers getEnv3DSoundController allEnv3DSoundSources selectBestPlacesgetSoundControllergetSoundControllerResultgetEnvSoundControllergetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCountArma 3: Sound
Notes
-
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