isDedicated: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |game1= arma2 |version1= 1.00 |game2= arma2oa |version2= 1.51" to " |game1= arma2 |version1= 1.00 |game2= arma2oa |version2= 1.50") |
Lou Montana (talk | contribs) |
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|x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code> | |x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code> | ||
|seealso= [[isServer]] | |seealso= [[isServer]] [[hasInterface]] | ||
}} | }} | ||
Revision as of 16:27, 20 January 2022
Description
- Description:
- Returns true if the machine executing the command is a dedicated multiplayer server. Returns false in single player.
- Groups:
- Multiplayer
Syntax
- Syntax:
- isDedicated
- Return Value:
- Boolean
Examples
- Example 1:
if (isDedicated) then {diag_log "Dedicated Server on the run !";};
Additional Information
- See also:
- isServer hasInterface
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 21, 2014 - 14:54 (UTC)
- Killzone Kid
-
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };