loadGame: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 24: | Line 24: | ||
|x1= <code>[[loadGame]];</code> | |x1= <code>[[loadGame]];</code> | ||
|seealso= [[enableSaving]] [[saveGame]] [[savingEnabled]] | |seealso= [[enableSaving]] [[saveGame]] [[savingEnabled]] [[isSaving]] | ||
}} | }} |
Revision as of 16:49, 20 January 2022
Description
- Description:
- Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile / "Campaign" / <battle> / <mission> / "lives" - Groups:
- Mission Information
Syntax
- Syntax:
- loadGame
- Return Value:
- Nothing
Examples
- Example 1:
loadGame;
Additional Information
- See also:
- enableSaving saveGame savingEnabled isSaving
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note