ppEffectCreate: Difference between revisions
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|x1= <code>_ppGrain = [[ppEffectCreate]] ["filmGrain", 2005];</code> | |x1= <code>_ppGrain = [[ppEffectCreate]] ["filmGrain", 2005];</code> | ||
|seealso= [[Post process effects]] [[ppEffectForceInNVG]] | |seealso= [[Post process effects]] [[ppEffectForceInNVG]] [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]] | ||
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Revision as of 17:25, 20 January 2022
Description
- Description:
- Creates Post process effects specified by effect name and priority.
Supported effects: - Groups:
- Camera Control
Syntax
- Syntax:
- ppEffectCreate [name, priority]
- Parameters:
- name: String - name of effect type
- priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail
- Return Value:
- Number - handle or -1 if failed
Alternative Syntax
- Syntax:
- ppEffectCreate [[name1, priority1], ...]
- Parameters:
- nameX: String - name of effect type
- priorityX: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail
- Return Value:
- Array of Numbers [handle1, ...] or Nothing if failed
Examples
- Example 1:
_ppGrain = ppEffectCreate ["filmGrain", 2005];
Additional Information
- See also:
- Post process effects ppEffectForceInNVG ppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 29, 2009 - 22:33 (UTC)
- For some examples, check this forums' topic.
- Posted on Jun 24, 2015 - 04:08 (UTC)
-
"wetDistortion" only works if handle is used.