ppEffectDestroy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 35: Line 35:
|x2= <code>[[ppEffectDestroy]] [_hndl0, _hndl1, _hndl2];</code>
|x2= <code>[[ppEffectDestroy]] [_hndl0, _hndl1, _hndl2];</code>


|seealso= [[Post process effects]] [[ppEffectForceInNVG]] [[ppEffectEnable]] [[ppEffectEnabled]] [[ppEffectCreate]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]]
|seealso= [[Post process effects]] [[ppEffectForceInNVG]] [[ppEffectEnable]] [[ppEffectEnabled]] [[ppEffectCreate]] [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]]
}}
}}

Revision as of 17:40, 20 January 2022

Hover & click on the images for description

Description

Description:
Destroy Post process effects given by handle or array of handles.
Groups:
Camera Control

Syntax

Syntax:
ppEffectDestroy effect
Parameters:
effect: Number - effect handle
Return Value:
Nothing

Alternative Syntax

Syntax:
ppEffectDestroy [effect1,...]
Parameters:
[effect1,...]: Array - array of effect handles -
effect1: Number - effect handle
Return Value:
Nothing

Examples

Example 1:
ppEffectDestroy _hndl;
Example 2:
ppEffectDestroy [_hndl0, _hndl1, _hndl2];

Additional Information

See also:
Post process effects ppEffectForceInNVG ppEffectEnable ppEffectEnabled ppEffectCreate ppEffectCommitppEffectCommittedppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note