setPilotCameraRotation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[vehicle]] [[player]] [[setPilotCameraRotation]] [<nowiki/>[[rad]] 90, [[rad]] 45]</code> | |x1= <code>[[vehicle]] [[player]] [[setPilotCameraRotation]] [<nowiki/>[[rad]] 90, [[rad]] 45]</code> | ||
|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraDirection]] | |seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraDirection]] [[getPilotCameraRotation]], [[getPilotCameraTarget]], [[setPilotCameraDirection]], [[setPilotCameraTarget]] | ||
}} | }} |
Revision as of 18:10, 20 January 2022
Description
- Description:
- Sets rotation (relative to the centered camera position) of the object airplane or helicopter pilotCamera .
- Groups:
- Pilot Camera
Syntax
- Syntax:
- object setPilotCameraRotation rotation
- Parameters:
- object: Object
- rotation: Array - [x,y] - format [yaw (turn), pitch (elevation)]. Values are in radians, positive values are left yaw and down pitch from the center.
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setPilotCameraRotation [rad 90, rad 45]
Additional Information
- See also:
- hasPilotCamera getPilotCameraPosition getPilotCameraDirection getPilotCameraRotationgetPilotCameraTargetsetPilotCameraDirectionsetPilotCameraTarget
Notes
-
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