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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x4= <code>[[private]] _value = [[if]] ([[alive]] [[player]]) [[then]] { 1 } [[else]] { 0 };</code> | |x4= <code>[[private]] _value = [[if]] ([[alive]] [[player]]) [[then]] { 1 } [[else]] { 0 };</code> | ||
|seealso= [[Control Structures]] [[if]] | |seealso= [[Control Structures]] [[if]] [[else]] | ||
}} | }} |
Revision as of 19:27, 20 January 2022
Description
- Description:
- Links an If Type with Code to be executed if said If Type's condition is true; otherwise, "else" code is executed if provided.
The alternative syntax allows to set "then" code and "else" code in one array. - Groups:
- Program Flow
Syntax
- Syntax:
- ifType then thenCode
- Parameters:
- ifType: If Type
- thenCode: Code or Array of Code. Can be one of:
- Return Value:
- Anything - result of the executed code
Examples
- Example 1:
if (a > b) then { hint "a is greater than b!"; };
- Example 2:
private _c = 0; if (a > b) then { _c = 1; } else { _c = 2; };
- Example 3:
if (alive player) then [{ hint "player is alive"; }, { hint "player is dead"; }];
- Example 4:
private _value = if (alive player) then { 1 } else { 0 };
Additional Information
- See also:
- Control Structures if else
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.85
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow