enableVehicleSensor: Difference between revisions

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m (Add effect's locality)
(Add argument's locality)
Line 3: Line 3:
|game1= arma3
|game1= arma3
|version1= 1.72
|version1= 1.72
|arg= global


|eff= local
|eff= local
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|descr= Enable/disable given sensor
|descr= Enable/disable given sensor


|s1= vehicle [[enableVehicleSensor]] [componentName, state]
|s1= vehicle [[enableVehicleSensor]] [componentName, enabled]


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2= componentName : [[String]] - The component's name (can either be it is "real name" or it is className)
|p2= componentName : [[String]] - The component's name (can either be its "real name" or its className)


|p3= state: [[Boolean]] - component state [on/off]
|p3= enabled: [[Boolean]] - component status


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[vehicle]] [[player]] [[enableVehicleSensor]]  ["PassiveRadarSensorComponent",false]; // disables passive radar</code>
|x1= <sqf>vehicle player enableVehicleSensor ["PassiveRadarSensorComponent", false]; // disables passive radar</sqf>


|seealso= [[listVehicleSensors]] [[isVehicleSensorEnabled]]
|seealso= [[listVehicleSensors]] [[isVehicleSensorEnabled]]
}}
}}

Revision as of 20:44, 20 March 2022

Hover & click on the images for description

Description

Description:
Enable/disable given sensor
Groups:
Sensors

Syntax

Syntax:
vehicle enableVehicleSensor [componentName, enabled]
Parameters:
vehicle: Object
componentName : String - The component's name (can either be its "real name" or its className)
enabled: Boolean - component status
Return Value:
Nothing

Examples

Example 1:
vehicle player enableVehicleSensor ["PassiveRadarSensorComponent", false]; // disables passive radar

Additional Information

See also:
listVehicleSensors isVehicleSensorEnabled

Notes

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