isRemoteExecutedJIP: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\];?<\/code>" to "<sqf>_$1 = $2;</sqf>")
Line 20: Line 20:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>_remoteExecutedJIP = [[isRemoteExecutedJIP]];</code>
|x1= <sqf>_remoteExecutedJIP = isRemoteExecutedJIP;</sqf>


|seealso= [[isRemoteExecuted]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[remoteExecutedOwner]] [[isUIContext]] [[isGamePaused]] [[isGameFocused]]
|seealso= [[isRemoteExecuted]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[remoteExecutedOwner]] [[isUIContext]] [[isGamePaused]] [[isGameFocused]]

Revision as of 21:21, 7 May 2022

Hover & click on the images for description

Description

Description:
Returns true if the code context is being remote executed from the JIP queue by remoteExec or remoteExecCall (when JIP param was set). It is a subset of isRemoteExecuted: In SP always returns false.
Groups:
Multiplayer

Syntax

Syntax:
isRemoteExecutedJIP
Return Value:
Boolean

Examples

Example 1:
_remoteExecutedJIP = isRemoteExecutedJIP;

Additional Information

See also:
isRemoteExecuted remoteExec remoteExecCall canSuspend remoteExecutedOwner isUIContext isGamePaused isGameFocused

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note