moveToCompleted: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "user= *dreadedentity * " to "user= DreadedEntity ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>") |
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Line 29: | Line 29: | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>_isCompleted = moveToCompleted _unit;</sqf> | ||
|seealso= [[moveTo]] [[moveToFailed]] | |seealso= [[moveTo]] [[moveToFailed]] |
Revision as of 21:23, 7 May 2022
Description
- Description:
- Check if latest low level moveTo command is finished.
- Groups:
- Unit Control
Syntax
- Syntax:
- moveToCompleted person
- Parameters:
- person: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- moveTo moveToFailed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 02, 2022 - 20:31 (UTC)
-
This command can also check the status of doMove and commandMove (A3 2.08.149102)
This is handy to make your script wait until a unit has moved to some position:
waitUntil {moveToCompleted _unit};
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control