exit: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - ":<code>" to ": <code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= [[SQS Syntax]]:<code>? [[not]] [[alive]] [[player]] : [[exit]]</code> | |x1= [[SQS Syntax]]: | ||
<code>? [[not]] [[alive]] [[player]] : [[exit]]</code> | |||
|seealso= [[exitWith]] [[Control Structures]] | |seealso= [[exitWith]] [[Control Structures]] | ||
}} | }} |
Revision as of 21:52, 7 May 2022
Description
- Description:
- Stops the execution of a SQS script. It is ignored in SQF Scripts.
- Groups:
- Program Flow
Syntax
Examples
- Example 1:
- SQS Syntax:
? not alive player : exit
Additional Information
- See also:
- exitWith Control Structures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow