loadGame: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 16: | Line 16: | ||
|descr= Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br> | |descr= Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br> | ||
<sqf>campaignConfigFile >> "Campaign" / <battle> / <mission> / "lives"</sqf> | |||
{{Feature|informative|A {{hl|[[Arma 3: Mission Event Handlers#Loaded | "Loaded"]]}} [[addMissionEventHandler|mission event handler]] is available and it is important that it is added in {{hl|preInit}} in order for it to fire on load from save.}} | |||
|s1= | |s1= [[loadGame]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>loadGame;</sqf> | ||
|seealso= [[enableSaving]] [[saveGame]] [[savingEnabled]] [[isSaving]] | |seealso= [[enableSaving]] [[saveGame]] [[savingEnabled]] [[isSaving]] | ||
}} | }} |
Revision as of 15:25, 10 May 2022
Description
- Description:
- Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
- loadGame;
Additional Information
- See also:
- enableSaving saveGame savingEnabled isSaving
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note