add3DENConnection: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Boolean]] - [[true]] If the connection was made | |r1= [[Boolean]] - [[true]] If the connection was made | ||
|x1= <code>add3DENConnection ["RandomStart", | |x1= <code>add3DENConnection ["RandomStart", get3DENSelected "Object", "marker_0"];{{cc|Set random start on marker "marker_0" for all selected objects.}}</code> | ||
|seealso= [[remove3DENConnection]] [[get3DENConnections]] | |seealso= [[remove3DENConnection]] [[get3DENConnections]] | ||
}} | }} |
Revision as of 11:01, 12 May 2022
Description
- Description:
- Connect entities together.
- Groups:
- Eden Editor
Syntax
- Syntax:
- add3DENConnection [type, from, to]
- Parameters:
- type: String - Connection class from Cfg3DEN >> Connections
- from: Array of Eden Entities - Entities which are being connected
- to: Eden Entity - Entity to which entities will be connected to
- Return Value:
- Boolean - true If the connection was made
Examples
- Example 1:
add3DENConnection ["RandomStart", get3DENSelected "Object", "marker_0"];// Set random start on marker "marker_0" for all selected objects.
Additional Information
- See also:
- remove3DENConnection get3DENConnections
Notes
-
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