currentZeroing: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|([ps][0-9]+) *= " to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x1= <code> | |x1= <code>private _zeroing = [[currentZeroing]] [[player]];</code> | ||
|x2= <code>( | |x2= <code>(player [[currentZeroing]] ["arifle_MX_GL_F", "GL_3GL_F"]) [[params]] ["_distance", "_zeroingIndex"];</code> | ||
|seealso= [[setWeaponZeroing]] | |seealso= [[setWeaponZeroing]] | ||
}} | }} |
Revision as of 11:02, 12 May 2022
Description
- Description:
- Returns current zeroing.
- Groups:
- Weapons
Syntax
- Syntax:
- currentZeroing object
- Parameters:
- object: Object - Unit or vehicle
- Return Value:
- Number
Alternative Syntax
- Syntax:
- object currentZeroing [weaponClass, muzzleClass]
- Parameters:
- object: Object - Unit or vehicle
- weaponClass: String - Class name of weapon
- muzzleClass: String - (Optional, default currently active muzzle or first that is found) - Class name of the muzzle
- Return Value:
- Array in format:
Examples
- Example 1:
private _zeroing = currentZeroing player;
- Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];
Additional Information
- See also:
- setWeaponZeroing
Notes
-
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