getUnitLoadout: Difference between revisions

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|x1= <sqf>getUnitLoadout player;</sqf>
|x1= <sqf>getUnitLoadout player;</sqf>
|x2= <code>[[getUnitLoadout]] [<nowiki/>[[player]], [[true]]];</code>
|x2= <code>getUnitLoadout [<nowiki/>[[player]], [[true]]];</code>
|x3= <code>[[getUnitLoadout]] "B_Soldier_F";</code>
|x3= <code>getUnitLoadout "B_Soldier_F";</code>
|x4= <code>[[getUnitLoadout]] ([[configFile]] >> "CfgVehicles" >> "B_Soldier_F");</code>
|x4= <code>getUnitLoadout ([[configFile]] >> "CfgVehicles" >> "B_Soldier_F");</code>
|x5= <code>[[getUnitLoadout]] ([[missionConfigFile]] >> "MyLoadout");</code>
|x5= <code>getUnitLoadout ([[missionConfigFile]] >> "MyLoadout");</code>


|seealso= [[setUnitLoadout]]
|seealso= [[setUnitLoadout]]
}}
}}

Revision as of 11:03, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns a Unit Loadout Array with all assigned items, weapons, containers and their stored items. When String for class name is supplied, the command will search CfgVehicles for the given class in order to extract the loadout from config. If Config is given, it will search given config (including mission config) for the loadout information. In either case, the config should contain the following entries, which is standard for any unit class, for example:
class MyLoadout
{
	uniformClass = "U_B_CombatUniform_mcam";
	backpack = "B_AssaultPack_mcamo";
	linkedItems[] = { "V_PlateCarrier1_rgr", "H_HelmetB", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles" };
	weapons[] = { "arifle_MX_ACO_pointer_F", "hgun_P07_F" };
	items[] = { "FirstAidKit", "FirstAidKit", "FirstAidKit" };
	magazines[] = {
		"30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag",
		"SmokeShell",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade"
	};
};
Since Arma 3 v1.92 an empty loadout could be obtained with getUnitLoadout (configFile >> "EmptyLoadout")
Groups:
Unit Inventory

Syntax 1

Syntax:
getUnitLoadout unit
Parameters:
unit: Object
Return Value:
Array - Unit Loadout Array

Syntax 2

Syntax:
getUnitLoadout [unit, fullMagazines]
Parameters:
[unit, fullMagazines]: Array
unit: Object
fullMagazines: Boolean - true to top up used magazines
Return Value:
Array - Unit Loadout Array

Syntax 3

Syntax:
getUnitLoadout name
Parameters:
name: String - class name (see description)
Return Value:
Array - Unit Loadout Array

Syntax 4

Syntax:
getUnitLoadout config
Parameters:
config: Config - config class (see description)
Return Value:
Array - Unit Loadout Array

Examples

Example 1:
getUnitLoadout player;
Example 2:
getUnitLoadout [player, true];
Example 3:
getUnitLoadout "B_Soldier_F";
Example 4:
getUnitLoadout (configFile >> "CfgVehicles" >> "B_Soldier_F");
Example 5:
getUnitLoadout (missionConfigFile >> "MyLoadout");

Additional Information

See also:
setUnitLoadout

Notes

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