currentZeroing: Difference between revisions

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|x1= <code>private _zeroing = currentZeroing [[player]];</code>
|x1= <code>private _zeroing = currentZeroing player;</code>


|x2= <code>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) [[params]] ["_distance", "_zeroingIndex"];</code>
|x2= <code>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];</code>


|seealso= [[setWeaponZeroing]]
|seealso= [[setWeaponZeroing]]
}}
}}

Revision as of 11:03, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns current zeroing.
Groups:
Weapons

Syntax

Syntax:
currentZeroing object
Parameters:
object: Object - Unit or vehicle
Return Value:
Number

Alternative Syntax

Syntax:
object currentZeroing [weaponClass, muzzleClass]
Parameters:
object: Object - Unit or vehicle
weaponClass: String - Class name of weapon
muzzleClass: String - (Optional, default currently active muzzle or first that is found) - Class name of the muzzle
Return Value:
Array in format:
  • 0: Number - Distance
  • 1: Number - zeroingIndex
    • 0 ≙ 50 m
    • 1 ≙ 100 m
    • 2 ≙ 150 m
    • ...

Examples

Example 1:
private _zeroing = currentZeroing player;
Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];

Additional Information

See also:
setWeaponZeroing

Notes

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