isWeaponRested: Difference between revisions
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <code>_rest = | |x1= <code>_rest = isWeaponRested [[player]];</code> | ||
|seealso= [[isWeaponDeployed]] [[canDeployWeapon]] | |seealso= [[isWeaponDeployed]] [[canDeployWeapon]] | ||
Line 28: | Line 28: | ||
<dd class="note"> | <dd class="note"> | ||
You can force a unit out of bipod or resting with: | You can force a unit out of bipod or resting with: | ||
<code>_unit | <code>_unit playMove "";</code> | ||
</dd> | </dd> | ||
Revision as of 11:10, 12 May 2022
Description
- Description:
- Returns true if weapon is currently rested.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponRested unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
_rest = isWeaponRested player;
Additional Information
- See also:
- isWeaponDeployed canDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on July 12, 2015 - 11:00 (UTC)
- Killzone Kid
-
As of 1.49 is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.isWeaponRested player;