getTerrainHeightASL: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
||
Line 24: | Line 24: | ||
|x2= <code>_height = getTerrainHeightASL [5213,3245];</code> | |x2= <code>_height = getTerrainHeightASL [5213,3245];</code> | ||
|x3= <code>_seadepth = abs (getTerrainHeightASL getPosATL | |x3= <code>_seadepth = abs (getTerrainHeightASL getPosATL player); {{cc|sea depth at player's position}}</code> | ||
|seealso= [[setPosASL]] [[getPosASL]] [[getPosATL]] [[ASLToATL]] [[ATLToASL]] [[getElevationOffset]] | |seealso= [[setPosASL]] [[getPosASL]] [[getPosATL]] [[ASLToATL]] [[ATLToASL]] [[getElevationOffset]] | ||
}} | }} |
Revision as of 11:12, 12 May 2022
Description
- Description:
- Returns the terrain height above the sea for the given position.
- Groups:
- Positions
Syntax
- Syntax:
- getTerrainHeightASL position
- Parameters:
- position: Array in format Position2D or Position3D (in which case the Z value is ignored)
- Return Value:
- Number
Examples
- Example 1:
_height = getTerrainHeightASL (getPosATL player);
- Example 2:
_height = getTerrainHeightASL [5213,3245];
- Example 3:
_seadepth = abs (getTerrainHeightASL getPosATL player); // sea depth at player's position
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note