serverCommandAvailable: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <code>_can = | |x1= <code>_can = serverCommandAvailable "#kick";</code> | ||
|x2= <code>[[if]] ([[serverCommandAvailable]] "#logout") [[then]] | |x2= <code>[[if]] ([[serverCommandAvailable]] "#logout") [[then]] | ||
{ | { |
Revision as of 11:13, 12 May 2022
Description
- Description:
- Returns true if given serverCommand is available on current machine, false if not. Here is the general table of availability of Arma 3 server commands:
- Available to anyone
#login, #userlist, #beclient, #vote
#kick, #debug
#lock, #unlock, #maxping, #maxdesync, #maxpacketloss
- Available to any admin (voted in / logged in)
#logout, #restart, #mission, #missions, #reassign, #monitor, #init
- Available to logged in admin
#shutdown, #restartserver, #exec, #beserver, #monitords, #logentities, #exportjipqueue
- Available to logged in admin on certain game builds
#captureframe, #enabletest, #disabletest
To check if server command could be executed in current environment use serverCommandExecutable. For more information on what each server command does, see Multiplayer Server Commands.
NOTE: When password variant of serverCommand is used on dedicated server, the table above does not apply as everything is available to it.
- Groups:
- Multiplayer
Syntax
- Syntax:
- serverCommandAvailable command
- Parameters:
- command: String
- Return Value:
- Boolean
Examples
- Example 1:
_can = serverCommandAvailable "#kick";
- Example 2:
if (serverCommandAvailable "#logout") then { hint "You are a some sort of admin"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note