worldSize: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[private\]\] _([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\];?<\/code>" to "<sqf>private _$1 = $2;</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
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Line 14: | Line 14: | ||
|x1= <sqf>private _size = worldSize;</sqf> | |x1= <sqf>private _size = worldSize;</sqf> | ||
|x2= <code> | |x2= <code>// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) | ||
[[private]] _radius = [[sqrt]] 2 / 2 * [[worldSize]];</code> | [[private]] _radius = [[sqrt]] 2 / 2 * [[worldSize]];</code> | ||
Revision as of 11:26, 12 May 2022
Description
- Description:
- Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
- Example 2:
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) private _radius = sqrt 2 / 2 * worldSize;
- Example 3:
private _axis = worldSize / 2; private _center = [_axis, _axis , 0]; private _radius = sqrt 2 * _axis;
Additional Information
- See also:
- BIS_fnc_mapSize
Notes
-
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