worldSize: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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Line 15: | Line 15: | ||
|x2= <code>// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) | |x2= <code>// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) | ||
private _radius = sqrt 2 / 2 * | private _radius = sqrt 2 / 2 * worldSize;</code> | ||
|x3= <code>[[private]] _axis = [[worldSize]] / 2; | |x3= <code>[[private]] _axis = [[worldSize]] / 2; |
Revision as of 11:34, 12 May 2022
Description
- Description:
- Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
- Example 2:
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) private _radius = sqrt 2 / 2 * worldSize;
- Example 3:
private _axis = worldSize / 2; private _center = [_axis, _axis , 0]; private _radius = sqrt 2 * _axis;
Additional Information
- See also:
- BIS_fnc_mapSize
Notes
-
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