worldSize: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5</code>")
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private _radius = sqrt 2 / 2 * worldSize;</code>
private _radius = sqrt 2 / 2 * worldSize;</code>


|x3= <code>private _axis = [[worldSize]] / 2;
|x3= <code>private _axis = worldSize / 2;
[[private]] _center = [_axis, _axis , 0];
[[private]] _center = [_axis, _axis , 0];
private _radius = sqrt 2 * _axis;</code>
private _radius = sqrt 2 * _axis;</code>

Revision as of 11:43, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
Groups:
Mission Information

Syntax

Syntax:
worldSize
Return Value:
Number

Examples

Example 1:
private _size = worldSize;
Example 2:
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) private _radius = sqrt 2 / 2 * worldSize;
Example 3:
private _axis = worldSize / 2; private _center = [_axis, _axis , 0]; private _radius = sqrt 2 * _axis;

Additional Information

See also:
BIS_fnc_mapSize

Notes

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